Author Topic: Mission for Spin_Dizzy  (Read 10732 times)

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Sp1N-D1zZy

Re: Mission for Spin_Dizzy
« Reply #15 on: August 16, 2015, 04:19:44 PM »
:)

You certainly can, my friend.

Spin.
 

december

Re: Mission for Spin_Dizzy
« Reply #16 on: August 16, 2015, 04:58:00 PM »
About this system, I don't know if you can make following:
- After our number(s) come to first positive result, the system regroup and search for new qualifier(s) and follow it to new plus, then again...

- Make (another) system to work for Splits

 

december

Re: Mission for Spin_Dizzy
« Reply #17 on: August 16, 2015, 05:27:49 PM »
You make this and you have very large beer when you come to Croatia or if we meet anywhere!
 

Sp1N-D1zZy

Re: Mission for Spin_Dizzy
« Reply #18 on: August 16, 2015, 07:11:30 PM »
I've just cracked open a bottle of Chardonay. Here's a glass, or two, raised to you!

Spin.

system "December's Repeaters ver 3"
{
*************************************
*        System by december         *
*          on roulette30            *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
           00-c0mpatible
-------------------------------------
We wait for a number to repeat x amount of times and then bet 1 unit on it.
On a hit we increase bet by 1 unit each time. We can also choose how many
numbers to simultaneously bet with.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
track last number for 1 record"LastN"layout
call "Track"
call "Eval"
call "Win Loss"
call "Place bets"
end

method "Reset Bank"
begin
clear all records except ["Repeat Gap", "Quantity"] data
clear all records except ["Single Wheel"] layout
put 100% bankroll record"Starting Bank"data
exit
end

method "Win Loss"
begin
if any number bet won each
    begin
    put 1 record"Unit"data index
    put 1 record"Bet this"layout index
    loop until record"Bet this"layout index > record"Bet this"layout count
        begin
        copy record"Bet this"layout record"Temp"layout
        if record"LastN"layout list pattern match record"Temp"layout
            begin
            add 1 record"Unit"data
            end
        add 1 record"Unit"data index
        add 1 record"Bet this"layout index
        end
    if bankroll > record"Starting Bank"data
        begin
        call "Reset Bank"
        end
    end
end

method "Place bets"
begin
put 1 record"Unit"data index
put 1 record"Bet this"layout index
loop until record"Bet this"layout index > record"Bet this"layout count
    begin
    put 100% record"Unit"data record"Bet this"layout
    add 1 record"Unit"data index
    add 1 record"Bet this"layout index
    end
end

method "Eval"
begin
put 1 record"Frequency"data index
put 1 record"Single Wheel"layout index
loop until record"Frequency"data index > record"Frequency"data count
    begin
    if record"Frequency"data >= record"Repeat Gap"data and record"Single Wheel"layout
    not found record"Bet this"layout and record"Bet this"layout count  <
    record"Quantity"data
        begin
        copy record"Single Wheel"layout record"Bet this"layout
        put 1 record"Unit"data
        add 1 record"Bet this"layout index
        add 1 record"Unit"data index
        end
    add 1 record"Single Wheel"layout index
    add 1 record"Frequency"data index
    end
end

method "Track"
begin
put 1 record"Single Wheel"layout index
put 1 record"Frequency"data index
loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    copy record"Single Wheel"layout record"Temp"layout
    if record"LastN"layout list pattern match record"Temp"layout
        begin
        add 1 record"Frequency"data
        end
    add 1 record"Single Wheel"layout index
    add 1 record"Frequency"data index
    end
end

method "Init"
begin
group
    begin
    put 100% bankroll record"Starting Bank"data
    input dropdown
    "What table layout do you wish to use?
    1:=Single Zero
    2:=Double Zero" record"Layout"data
    input data "Repeat frequency before number is qualified:"
    record"Repeat Gap"data
    input data "Quantity of numbers for betting:"
    record"Quantity"data
    end
if record"Layout"data = 1
    begin
    load single wheel
    copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,
    24,25,26,27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    end else begin
    load double wheel
    copy list [00,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,
    24,25,26,27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    end
end

 

december

Re: Mission for Spin_Dizzy
« Reply #19 on: August 17, 2015, 05:40:33 AM »
Cheers!
Well, it seems that to make version for Splits will be peace of cake for you ...

Thank you very much!
 

december

Re: Mission for Spin_Dizzy
« Reply #20 on: August 17, 2015, 06:13:38 AM »
And now something completely different!

This system was also mentioned before on this forum:
- you place 1 unit on 35 numbers
- if the result of the first spin is Win on some number, you remove units from that number and add +1 unit on 34 numbers - if the result of next spin is also Win, we remove units from the winner and don’t bet on it anymore but put +1 (now 3 units) on all remaining numbers... in hope that some of winning numbers will not repeat … The more the wins, the less the numbers to bet on!
So, like this: 35x1 W  - 34x2 W  - 33x3 L  - 33x4 W  - 32x5 W  - 31x6 ...

- if the result of the first spin (or any of next spins) was Loss, you add +1 unit on all numbers from last bet (we don't have winner to remove units from him!)
 

Sp1N-D1zZy

 

december

Re: Mission for Spin_Dizzy
« Reply #22 on: August 17, 2015, 10:51:13 AM »
You still "owe" me a Split version ; )
 

Sp1N-D1zZy

Re: Mission for Spin_Dizzy
« Reply #23 on: August 17, 2015, 10:53:37 AM »
Which splits do you want to work with this time?
« Last Edit: August 17, 2015, 03:24:38 PM by Sp1N-D1zZy »
 

december

Re: Mission for Spin_Dizzy
« Reply #24 on: August 17, 2015, 10:55:58 AM »
I mean Splits for repeaters,  same splits as you made for "Bet the table".
 

Sp1N-D1zZy

Re: Mission for Spin_Dizzy
« Reply #25 on: August 17, 2015, 11:46:49 AM »
Happy experimenting,

Spin.

system "December's Repeaters ver 4"
{
*************************************
*        System by december         *
*          on roulette30            *
*************************************
         Rx-ed by Sp1N-D1zZy
-------------------------------------
         not 00-c0mpatible
-------------------------------------
We wait for a split to repeat x amount of times and then bet 1 unit on it.
On a hit we increase bet by 1 unit each time. We can also choose how many
splits to simultaneously bet with.
-------------------------------------
}
method "main"
begin
while starting new session
    begin
    call "Init"
    exit
    end
track last number for 1 record"LastN"layout
if list
[0] pattern match record"LastN"layout
    begin
    call "Place Bets"
    exit
    end
call "Track"
call "Eval"
call "Win Loss"
call "Place bets"
end

method "Reset Bank"
begin
clear all records except ["Repeat Gap", "Quantity"] data
clear all records except ["Single Wheel", "Wheel", "Splits"] layout
put 100% bankroll record"Starting Bank"data
exit
end

method "Win Loss"
begin
if any split bet won each
    begin
    put 1 record"Unit"data index
    put 1 record"Bet this"layout index
    loop until record"Bet this"layout index > record"Bet this"layout count
        begin
        copy record"Bet this"layout record"Temp"layout
        put 1 record"Wheel"layout index
        put 1 record"Single Wheel"layout index
        loop until record"Single Wheel"layout index >
        record"Single Wheel"layout count
            begin
            copy record"Single Wheel"layout record"Temp2"layout
            if record"Temp2"layout list pattern match record"LastN"layout
                begin
                copy record"Wheel"layout record"Temp3"layout
                end
            add 1 record"Wheel"layout index
            add 1 record"Single Wheel"layout index
            end
        if record"Temp3"layout list pattern match record"Temp"layout
            begin
            add 1 record"Unit"data
            end
        add 1 record"Unit"data index
        add 1 record"Bet this"layout index
        end
    if bankroll > record"Starting Bank"data
        begin
        call "Reset Bank"
        end
    end
end

method "Place bets"
begin
put 1 record"Unit"data index
put 1 record"Bet this"layout index
loop until record"Bet this"layout index > record"Bet this"layout count
    begin
    put 100% record"Unit"data record"Bet this"layout
    add 1 record"Unit"data index
    add 1 record"Bet this"layout index
    end
end

method "Eval"
begin
put 1 record"Frequency"data index
put 1 record"Splits"layout index
loop until record"Frequency"data index > record"Frequency"data count
    begin
    if record"Frequency"data >= record"Repeat Gap"data and record"Splits"layout
    not found record"Bet this"layout and record"Bet this"layout count  <
    record"Quantity"data
        begin
        copy record"Splits"layout record"Bet this"layout
        put 1 record"Unit"data
        add 1 record"Bet this"layout index
        add 1 record"Unit"data index
        end
    add 1 record"Splits"layout index
    add 1 record"Frequency"data index
    end
end

method "Track"
begin
put 1 record"Single Wheel"layout index
put 1 record"Wheel"layout index
loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    copy record"Single Wheel"layout record"Temp"layout
    if record"LastN"layout list pattern match record"Temp"layout
        begin
        copy record"Wheel"layout record"Temp2"layout
        end
    add 1 record"Single Wheel"layout index
    add 1 record"Wheel"layout index
    end
put 1 record"Splits"layout index
put 1 record"Frequency"data index
loop until record"Splits"layout index > record"Splits"layout count
    begin
    copy record"Splits"layout record"Temp3"layout
    if record"Temp2"layout list pattern match record"Temp3"layout
        begin
        add 1 record"Frequency"data
        end
    add 1 record"Splits"Layout index
    add 1 record"Frequency"data index
    end
end

method "Init"
begin
group
    begin
    put 100% bankroll record"Starting Bank"data
    input data "Repeat frequency before split is qualified:"
    record"Repeat Gap"data
    input data "Quantity of splits for betting:"
    record"Quantity"data
    end
    load single wheel
    copy list [Split(33-36), Split(1-4), Split(2-5), Split(3-6), Split(1-4),
    Split(2-5), Split(3-6), Split(7-10), Split(8-11), Split(9-12), Split(7-10),
    Split(8-11), Split(9-12), Split(13-16), Split(14-17), Split(15-18),
    Split(13-16), Split(14-17), Split(15-18), Split(19-22), Split(20-23),
    Split(21-24), Split(19-22), Split(20-23), Split(21-24), Split(25-28),
    Split(26-29), Split(27-30), Split(25-28), Split(26-29), Split(27-30),
    Split(31-34), Split(32-35), Split(33-36), Split(31-34), Split(32-35),
    Split(33-36)] record"Wheel"layout
    copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,
    24,25,26,27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    copy list [Split(1-4), Split(2-5), Split(3-6), Split(7-10),
    Split(8-11), Split(9-12), Split(13-16), Split(14-17), Split(15-18),
    Split(19-22), Split(20-23), Split(21-24), Split(25-28), Split(26-29),
    Split(27-30), Split(31-34), Split(32-35), Split(33-36)] record"Splits"layout
end
« Last Edit: August 17, 2015, 11:59:24 AM by Sp1N-D1zZy »
 

december

Re: Mission for Spin_Dizzy
« Reply #26 on: August 17, 2015, 12:30:19 PM »
Ach, what to say!?!

In the name of members of this forum: "Thank you"!
Lets hope that something good will come up from our cooperation.
 

Amadeo

  • New
  • **
  • Posts: 14
Re: Mission for Spin_Dizzy
« Reply #27 on: August 18, 2015, 06:52:42 PM »
ux sales has told me you can program this system for me

thank you a lot

my system is easy

number and neighbor with the last number fallen but if

8,11,12,13,15,19,20,22,23,27,29,30,31 or 34 comes up then its necesarry to play 2 and neighbors plus the number fallen
 

Sp1N-D1zZy