. Palestis

So what maths have been done during testing ?

You don't really need math to do testing.

All you do is look for triggers from a numbers sheet and then see how many spins does it take to get a hit. (not consecutive spins, but separated by 3 spins per trigger).

And you do that for thousands of triggers, so that the results will be beyond COINCIDENCE.

More specifically the purpose of the test is to find out the max. number of B2B trigger losses.

And it has been found that the max. B2B losses (though very rare), is 4.

If those 4 B2B losses were occurring frequently, it means that 5 and 6 B2B losses would also occur.

If that was noticed in the tests , then the system should be dropped.

But such a case has not been found or reported during those tests.

You may do some math to record the percentage of hits within the 1st trigger, or the 2nd trigger.

But that's not necessary because most players can easily carry a dozen progression for 3 and 6 spins.

Things can get worrisome when you run into 3 and 4 B2B losses.

That's y you use virtual losses.

With 2 VL's a 3 B2B loss is actually the 1st loss.

And for a 4 B2B loss (which is rare), it is actually 2 losses with real money.

If the VIRTUAL LOSSES HAD NO INFLUENCE on subsequent spins, (as some players claim),

then it would've been revealed during those tests. Meaning 5, 6, and 7 B2B losses would've been reported.

But it hasn't happened yet. And it wasn't a few hundred triggers that were tested. it has been thousands. Any deviation from the test results would've occurred already. But it hasn't happened.

What kind of maths do you need to play roulette ? Calculations of the chance of your bet winning - and losingand the calculation from that to determine the bankroll needed to avoid ruin . I haven't seen such calculations in your posts - or any other negative progression Bettor.

You have to understand that this system was found by the late HARRYJ, when he noticed that after a trigger ( XYX,XXY,YXX), the hit rate was high. Higher than choosing to play a dozen randomly.

That is the basic skeleton of this system.

Beyond that, every player can adapt the system to his playing style.

My playing style is to use as many VL's as possible due to the very high minimum starting chip value.

How can I tell a member to carry $5,000 B/R if he plays with $1 or 50 cent chips?

Obviously he doesn't need that kind of B/R.

HARRYJ was playing with 10 cent chips. He wasn't trying to become rich in his old age.

He was playing for recreation and end up with a little bit of profit in doing so.

The only math you need for this system is knowing that the max. number of B2B losses is 4 triggers

(12 spins in total ). maybe some day 5.

Beyond that is every player's choice to adapt it to his style and financial strength.

There is no such thing one size fits all.

The only argument that you can come up with , is to doubt the validity of the 4 B2B losses maximum that can occur.

if that's the case then you should perform the tests and see for yourself.

Of course you not going to do it, so there is no need to doubt the hard test work that has been done by a lot of people.

And as I said before this type of test doesn't need excel or any other method that summarizes the results.

Simply you take the numbers sheet and read down the numbers and see what happens after a trigger.