### Author Topic: Sniper 6  (Read 1332 times)

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#### ignatus

##### Sniper 6
« on: July 08, 2019, 02:49:01 PM »
...the principle is the same; Wait for x numbers to be hit, bet the remaning x numbers etc...so, this is played with 6 numbers+ a 6 numbers Hedge-bet. Seems to work, (only did 2 short testings now), also i don´t know how to code this. (because i don´t know how to *remove* number from a matrix, only how to Add numbers...anyway,

Procedure; Look at the history of spins (or else track numbers for each 4 group; RH, RL, BH, BL. You *don´t bet the last 3 numbers hit, within that particular group of 9 numbers* so, BET the Remaning 6 *unhit numbers within that particular group* ALSO be 6 numbers on the opposite High/Low (This is a Hedge bet, no progression if/when it hits, just re-bet)...

That´s it.

Example. Let´s say the last 3 hit numbers within BLACK LOW was 2,6,15.(Those 3 are Not bet) Then you BET the remaining Unhit numbers within BLACK LOW (6 numbers), you ALSO bet 6u on HIGH.

Progression: (any you like) I use a simple doubleup after 2 losses. Or Else use a 12 numbers negative etc.
« Last Edit: July 08, 2019, 02:50:36 PM by ignatus »

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#### GIAJJENNO

##### Re: Sniper 6
« Reply #1 on: July 08, 2019, 05:41:02 PM »
Seems to work, (only did 2 short testings now)

? ? ? ? ?

#### ignatus

##### Re: Sniper 6
« Reply #2 on: July 08, 2019, 06:11:22 PM »
Seems to work, (only did 2 short testings now)

? ? ? ? ?

yes? so what, this was an idea i had, meant for TESTING , as always? ...short term it may work, depending on your MM etc? ....what´s the problem?

#### Jesper

##### Re: Sniper 6
« Reply #3 on: July 08, 2019, 06:52:52 PM »
Short test is double the bank in one spin, Ya bet on RED.  Try it only once!!  Risk of ruin is a fraction less than 50%, a bit more better than many system shown here. Why spend time??

#### ignatus

##### Re: Sniper 6
« Reply #4 on: July 08, 2019, 07:39:44 PM »
Now, i´ve coded this (what i thought was impossible to code, but OK! i did it!)  Code for testing (Now only coded for BLACK LOW)..i will complete the code later..TEST 1-2 LIVE

RX-code
Code: [Select]
`system "SNIPER 6"// © ignatus 2019 ©method "main"begin  while starting a new session  begin       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]        to Record "progression" Data                 Set List [1,2,3,4,5]        to Record "BlackLow" Data  end   put 0 to Record "Highest Bankroll" Data       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]       to Record "BL" Layout       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]       to Record "BH" Layout       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]       to Record "RL" Layout       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]       to Record "D3R" Layout              Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]       to Record "L" Layout       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]       to Record "H" Layout  while on each spin  begin  IF total inside bets count = 0 eachbegin  IF Low hit eachbeginif black hit eachbeginif flag "2" is false eachbeginIF number 2 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "2" trueendendif flag "4" is false eachbeginIF number 4 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "4" trueendendif flag "6" is false eachbeginIF number 6 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "6" trueendendif flag "8" is false eachbeginIF number 8 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "8" trueendendif flag "10" is false eachbeginIF number 10 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "10" trueendendif flag "11" is false eachbeginIF number 11 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "11" trueendendif flag "13" is false eachbeginIF number 13 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "13" trueendendif flag "15" is false eachbeginIF number 15 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "15" trueendendif flag "17" is false eachbeginIF number 17 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "2" trueendendif Record "BlackLow" Data Index >= 4 eachbeginput 1 on Record "BlackLow" Data Indexset flag "bet" trueendendendend  If any number bet won each  begin      set flag "bet" false      set flag "2" false      set flag "4" false      set flag "6" false      set flag "8" false      set flag "10" false      set flag "11" false      set flag "13" false      set flag "15" false      set flag "17" false      Put 1 on Record "BlackLow" Data Index      set flag "D1Rtrig" false      set flag "D3Rtrig" false            set flag "D1Btrig" false      set flag "D3Btrig" false        Set flag "D1R" false      Set flag "D2R" false      Set flag "D3R" false      Set flag "D1B" false      Set flag "D2B" false      Set flag "D3B" false      Set flag "H" false      Set flag "L" false   {     if Bankroll >= Record "Highest Bankroll" Data    begin        clear Record "Highest Bankroll" Data        put 100% Bankroll to Record "Highest Bankroll" Data        put 1 on Record "progression" Data Index    end    }     Put 1 on Record "progression" Data Index     Put 1 on Record "bet" Data Index    //  Put 1 on Record "progression2" Data Indexend  if total bankroll <= -2000 each  begin  stop session  end{  if total bankroll >= 500 each  begin  stop session  end }  IF Record "L" Layout list lost each  begin    add 1 on Record "progression" Data Index  end  else begin  IF Record "H" Layout list lost each  begin    add 1 on Record "progression" Data Index  end  endif flag "bet" true eachbeginIF flag "2" is false eachbeginPut 100% of Record "progression" Data to number 2Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "4" is false eachbeginPut 100% of Record "progression" Data to number 4Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "6" is false eachbeginPut 100% of Record "progression" Data to number 6Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "8" is false eachbeginPut 100% of Record "progression" Data to number 8Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "10" is false eachbeginPut 100% of Record "progression" Data to number 10Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "11" is false eachbeginPut 100% of Record "progression" Data to number 11Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "13" is false eachbeginPut 100% of Record "progression" Data to number 13Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "15" is false eachbeginPut 100% of Record "progression" Data to number 15Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "17" is false eachbeginPut 100% of Record "progression" Data to number 17Put 100% of Record "progression" Data to Record "H" Layout Listendend If Record "progression" Data Index >  Record "progression" Data Count    Begin      set flag "bet" false      set flag "2" false      set flag "4" false      set flag "6" false      set flag "8" false      set flag "10" false      set flag "11" false      set flag "13" false      set flag "15" false      set flag "17" false      Put 1 on Record "BlackLow" Data Index      Set flag "D1R" false      Set flag "D2R" false      Set flag "D3R" false      Set flag "D1B" false      Set flag "D2B" false      Set flag "D3B" false            Set flag "H" false      Set flag "L" false      Put 1 on Record "progression" Data Index      Put 1 on Record "bet" Data Index    End  endEND`
« Last Edit: July 08, 2019, 07:41:34 PM by ignatus »

#### GIAJJENNO

##### Re: Sniper 6
« Reply #5 on: July 08, 2019, 08:39:26 PM »
Ignatus, if you would spend more time about determining bankroll, money management, doing more and better example regulation to one system, so spending more time on one system, make it playyable, more profitable, doing session wins, more testing and these things, and not jumping one to second to thousands of systems one after another, maybe you could evolve more and more. Since I am here you post the same systems over and over. Do not get me wrong, I have a big respect for you, you are a real roulettefan, but it seems you NOT TAKE IT SERIOUSLY ! ! ! ! Pity, because you are so clever man.
« Last Edit: July 08, 2019, 09:01:26 PM by GIAJJENNO »

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#### UnlikelySam

##### Re: Sniper 6
« Reply #6 on: July 09, 2019, 06:16:59 AM »
Ignatus you are one of the greatest RX coder around hands down! System testing is good at times testing a system over many thousands of spins may give some sort of picture whether it will survive the long haul ; however sometimes we also need to stick to that system to dig deeper and find out why it failed in the first place and how it can be tweaked and improved on if possible. I share Giaj's sentiments exactly!

It's all good and well though if the system is a loser from the start and not worth any further testing then by all means shoot it straight for a 3 pointer into the bin. I too enjoy your systems and you going that extra mile to actually test it out means the world. Perhaps you have a passion for system creating and testing... I know all this may sound like repetition and " blah blah yakety yak " for a veteran such as yourself but you never know you may have a golden egg in your basket of past systems that you ruled out ... Either way don't ever stop creating systems we appreciate your hard work ; just don't forget about the rest - polish it long enough and it may possibly sparkle like a diamond

Regards

Sam...

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#### ignatus

##### Re: Sniper 6
« Reply #7 on: July 09, 2019, 07:35:12 AM »
Thanks, well i just finished the code, and it looks good (short term?) 500 spins or less...but then? you could help me out then , testing and also figure out the best progression for this one? (it´s a dozen bet/progression) i use a simple 12 numbers Negative.

Code: [Select]
`system "SNIPER 6"// © ignatus 2019 ©method "main"begin  while starting a new session  begin       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]        to Record "progression" Data                 Set List [1,2,3,4,5] to Record "BlackLow" Data         Set List [1,2,3,4,5] to Record "BlackHigh" Data         Set List [1,2,3,4,5] to Record "RedLow" Data         Set List [1,2,3,4,5] to Record "RedHigh" Data  end   put 0 to Record "Highest Bankroll" Data       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]       to Record "BL" Layout       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]       to Record "BH" Layout       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]       to Record "RL" Layout       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]       to Record "D3R" Layout              Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]       to Record "L" Layout       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]       to Record "H" Layout  while on each spin  begin  IF total inside bets count = 0 eachbegin  IF Low hit eachbeginif black hit eachbeginif flag "2" is false eachbeginIF number 2 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "2" trueendendif flag "4" is false eachbeginIF number 4 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "4" trueendendif flag "6" is false eachbeginIF number 6 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "6" trueendendif flag "8" is false eachbeginIF number 8 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "8" trueendendif flag "10" is false eachbeginIF number 10 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "10" trueendendif flag "11" is false eachbeginIF number 11 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "11" trueendendif flag "13" is false eachbeginIF number 13 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "13" trueendendif flag "15" is false eachbeginIF number 15 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "15" trueendendif flag "17" is false eachbeginIF number 17 has hit eachbeginadd 1 on Record "BlackLow" Data Indexset flag "2" trueendendif Record "BlackLow" Data Index >= 4 eachbeginput 1 on Record "BlackLow" Data Indexset flag "bet" trueendendend  IF High hit eachbeginif black hit eachbeginif flag "20" is false eachbeginIF number 20 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "20" trueendendif flag "22" is false eachbeginIF number 22 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "22" trueendendif flag "24" is false eachbeginIF number 24 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "24" trueendendif flag "26" is false eachbeginIF number 26 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "26" trueendendif flag "28" is false eachbeginIF number 28 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "28" trueendendif flag "29" is false eachbeginIF number 29 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "29" trueendendif flag "31" is false eachbeginIF number 31 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "31" trueendendif flag "33" is false eachbeginIF number 33 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "33" trueendendif flag "35" is false eachbeginIF number 35 has hit eachbeginadd 1 on Record "BlackHigh" Data Indexset flag "35" trueendendif Record "BlackHigh" Data Index >= 4 eachbeginput 1 on Record "BlackHigh" Data Indexset flag "bet2" trueendendend  IF Red hit eachbeginif Low hit eachbeginif flag "1" is false eachbeginIF number 1 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "1" trueendendif flag "3" is false eachbeginIF number 3 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "3" trueendendif flag "5" is false eachbeginIF number 5 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "5" trueendendif flag "7" is false eachbeginIF number 7 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "7" trueendendif flag "9" is false eachbeginIF number 9 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "9" trueendendif flag "12" is false eachbeginIF number 12 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "12" trueendendif flag "14" is false eachbeginIF number 14 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "14" trueendendif flag "16" is false eachbeginIF number 16 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "16" trueendendif flag "18" is false eachbeginIF number 18 has hit eachbeginadd 1 on Record "RedLow" Data Indexset flag "18" trueendendif Record "RedLow" Data Index >= 4 eachbeginput 1 on Record "RedLow" Data Indexset flag "bet3" trueendendend  IF Red hit eachbeginif High hit eachbeginif flag "19" is false eachbeginIF number 19 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "19" trueendendif flag "21" is false eachbeginIF number 21 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "21" trueendendif flag "23" is false eachbeginIF number 23 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "23" trueendendif flag "25" is false eachbeginIF number 25 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "25" trueendendif flag "27" is false eachbeginIF number 27 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "27" trueendendif flag "30" is false eachbeginIF number 30 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "30" trueendendif flag "32" is false eachbeginIF number 32 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "32" trueendendif flag "34" is false eachbeginIF number 34 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "34" trueendendif flag "36" is false eachbeginIF number 36 has hit eachbeginadd 1 on Record "RedHigh" Data Indexset flag "36" trueendendif Record "RedHigh" Data Index >= 4 eachbeginput 1 on Record "RedHigh" Data Indexset flag "bet4" trueendendendend  If any number bet won each  begin      set flag "bet" false      set flag "bet2" false      set flag "bet3" false      set flag "bet4" false            set flag "19" false      set flag "21" false      set flag "23" false      set flag "25" false      set flag "27" false      set flag "30" false      set flag "32" false      set flag "34" false      set flag "36" false      set flag "1" false      set flag "3" false      set flag "5" false      set flag "7" false      set flag "9" false      set flag "12" false      set flag "14" false      set flag "16" false      set flag "18" false            set flag "2" false      set flag "4" false      set flag "6" false      set flag "8" false      set flag "10" false      set flag "11" false      set flag "13" false      set flag "15" false      set flag "17" false            set flag "20" false      set flag "22" false      set flag "24" false      set flag "26" false      set flag "28" false      set flag "29" false      set flag "31" false      set flag "33" false      set flag "35" false      Put 1 on Record "BlackLow" Data Index      Put 1 on Record "BlackHigh" Data Index      Put 1 on Record "RedLow" Data Index      Put 1 on Record "RedHigh" Data Index            set flag "D1Rtrig" false      set flag "D3Rtrig" false            set flag "D1Btrig" false      set flag "D3Btrig" false        Set flag "D1R" false      Set flag "D2R" false      Set flag "D3R" false      Set flag "D1B" false      Set flag "D2B" false      Set flag "D3B" false      Set flag "H" false      Set flag "L" false   {     if Bankroll >= Record "Highest Bankroll" Data    begin        clear Record "Highest Bankroll" Data        put 100% Bankroll to Record "Highest Bankroll" Data        put 1 on Record "progression" Data Index    end    }     Put 1 on Record "progression" Data Index     Put 1 on Record "bet" Data Index    //  Put 1 on Record "progression2" Data Indexend  if total bankroll <= -2000 each  begin  stop session  end{  if total bankroll >= 500 each  begin  stop session  end }  IF Record "L" Layout list lost each  begin    add 1 on Record "progression" Data Index  end  else begin  IF Record "H" Layout list lost each  begin    add 1 on Record "progression" Data Index  end  endif flag "bet" true eachbeginIF flag "2" is false eachbeginPut 100% of Record "progression" Data to number 2Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "4" is false eachbeginPut 100% of Record "progression" Data to number 4Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "6" is false eachbeginPut 100% of Record "progression" Data to number 6Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "8" is false eachbeginPut 100% of Record "progression" Data to number 8Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "10" is false eachbeginPut 100% of Record "progression" Data to number 10Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "11" is false eachbeginPut 100% of Record "progression" Data to number 11Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "13" is false eachbeginPut 100% of Record "progression" Data to number 13Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "15" is false eachbeginPut 100% of Record "progression" Data to number 15Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "17" is false eachbeginPut 100% of Record "progression" Data to number 17Put 100% of Record "progression" Data to Record "H" Layout Listendendif flag "bet2" true eachbeginIF flag "20" is false eachbeginPut 100% of Record "progression" Data to number 20Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "22" is false eachbeginPut 100% of Record "progression" Data to number 22Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "24" is false eachbeginPut 100% of Record "progression" Data to number 24Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "26" is false eachbeginPut 100% of Record "progression" Data to number 26Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "28" is false eachbeginPut 100% of Record "progression" Data to number 28Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "29" is false eachbeginPut 100% of Record "progression" Data to number 29Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "31" is false eachbeginPut 100% of Record "progression" Data to number 31Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "33" is false eachbeginPut 100% of Record "progression" Data to number 33Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "35" is false eachbeginPut 100% of Record "progression" Data to number 35Put 100% of Record "progression" Data to Record "L" Layout Listendendif flag "bet3" true eachbeginIF flag "1" is false eachbeginPut 100% of Record "progression" Data to number 1Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "3" is false eachbeginPut 100% of Record "progression" Data to number 3Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "5" is false eachbeginPut 100% of Record "progression" Data to number 5Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "7" is false eachbeginPut 100% of Record "progression" Data to number 7Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "9" is false eachbeginPut 100% of Record "progression" Data to number 9Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "12" is false eachbeginPut 100% of Record "progression" Data to number 12Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "14" is false eachbeginPut 100% of Record "progression" Data to number 14Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "16" is false eachbeginPut 100% of Record "progression" Data to number 16Put 100% of Record "progression" Data to Record "H" Layout ListendIF flag "18" is false eachbeginPut 100% of Record "progression" Data to number 18Put 100% of Record "progression" Data to Record "H" Layout Listendendif flag "bet4" true eachbeginIF flag "19" is false eachbeginPut 100% of Record "progression" Data to number 19Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "21" is false eachbeginPut 100% of Record "progression" Data to number 21Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "23" is false eachbeginPut 100% of Record "progression" Data to number 23Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "25" is false eachbeginPut 100% of Record "progression" Data to number 25Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "27" is false eachbeginPut 100% of Record "progression" Data to number 27Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "30" is false eachbeginPut 100% of Record "progression" Data to number 30Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "32" is false eachbeginPut 100% of Record "progression" Data to number 32Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "34" is false eachbeginPut 100% of Record "progression" Data to number 34Put 100% of Record "progression" Data to Record "L" Layout ListendIF flag "36" is false eachbeginPut 100% of Record "progression" Data to number 36Put 100% of Record "progression" Data to Record "L" Layout Listendend If Record "progression" Data Index >  Record "progression" Data Count    Begin      set flag "bet" false      set flag "bet2" false      set flag "bet3" false      set flag "bet4" false      set flag "19" false      set flag "21" false      set flag "23" false      set flag "25" false      set flag "27" false      set flag "30" false      set flag "32" false      set flag "34" false      set flag "36" false      set flag "1" false      set flag "3" false      set flag "5" false      set flag "7" false      set flag "9" false      set flag "12" false      set flag "14" false      set flag "16" false      set flag "18" false      set flag "2" false      set flag "4" false      set flag "6" false      set flag "8" false      set flag "10" false      set flag "11" false      set flag "13" false      set flag "15" false      set flag "17" false            set flag "20" false      set flag "22" false      set flag "24" false      set flag "26" false      set flag "28" false      set flag "29" false      set flag "31" false      set flag "33" false      set flag "35" false      Put 1 on Record "BlackLow" Data Index      Put 1 on Record "BlackHigh" Data Index      Put 1 on Record "RedLow" Data Index      Put 1 on Record "RedHigh" Data Index      Set flag "D1R" false      Set flag "D2R" false      Set flag "D3R" false      Set flag "D1B" false      Set flag "D2B" false      Set flag "D3B" false            Set flag "H" false      Set flag "L" false      Put 1 on Record "progression" Data Index      Put 1 on Record "bet" Data Index    End  endEND`

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#### ignatus

##### Re: Sniper 6
« Reply #8 on: July 09, 2019, 08:14:54 AM »
Did a short testings 40 Live-sessions... (only tested 500 spins/game) and? in 20 games only 1-2 losses (that didn´t pass 300 spins)... That would be then 18/20 wins; a 90% winrate.

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#### ignatus

##### Re: Sniper 6
« Reply #9 on: July 09, 2019, 08:31:34 AM »
well? To be realistic then ..more testings out of 20 sessions 4 lost, second 10 sessions 2 lost etc, so, i believe about a 75-80% winrate would be expected ... (for a 300 spin session, that is).
« Last Edit: July 09, 2019, 08:33:38 AM by ignatus »

#### UnlikelySam

##### Re: Sniper 6
« Reply #10 on: July 09, 2019, 01:23:57 PM »
Ignatus I"ll plug the code into Rx later no problem. I would like to first ask is there any criteria you would want to set out for example : Number of spins to test , starting bankroll , live spins or Rng (I have a collection of both) , number of sessions? It will definitely have to be played over a number of sessions to see how it plays out especially with the Bankroll trend graph and the progression could be modified thereafter. I would like the testing to be uniformly if possible so we can test it appropriately. Thanks.

#### ignatus

##### Re: Sniper 6
« Reply #11 on: July 09, 2019, 02:22:45 PM »
Ignatus I"ll plug the code into Rx later no problem. I would like to first ask is there any criteria you would want to set out for example : Number of spins to test , starting bankroll , live spins or Rng (I have a collection of both) , number of sessions? It will definitely have to be played over a number of sessions to see how it plays out especially with the Bankroll trend graph and the progression could be modified thereafter. I would like the testing to be uniformly if possible so we can test it appropriately. Thanks.

Thanks, im doin testings myself at the moment, now, i believe "wingoal" should not be higher than 200-300u, and Stoploss? about the same amount (perhaps less). Or else you can try other settings,..also i think MAX 300 spins played.. that´s about what i can figure now,..

#### ignatus

##### Re: Sniper 6
« Reply #12 on: July 09, 2019, 03:18:08 PM »
Tested now 115 000 spins.... and these are my results, (WG +350 / SL -400)

TEST1.

Games won 1054/1915= 55%
Won 1054*350= 368 900
Lost 861*400= 344 000

TOTAL= +24 500u

The following users thanked this post: GIAJJENNO, UnlikelySam

#### UnlikelySam

##### Re: Sniper 6
« Reply #13 on: July 09, 2019, 05:53:09 PM »
I have downloaded some random spins from actual B&M 's . Those were some real hectic spins. I used a stoploss off -300 and target of +300. 7 wins out of 10. However I messed around with the progression a bit  : 1,1,1,1,2,2,2,2. Attached are the difference between the original progression and the modified one. Just a small test ; with the right progression maybe the results can be improved further.

The following users thanked this post: ignatus

#### glamis38

##### Re: Sniper 6
« Reply #14 on: July 09, 2019, 06:07:13 PM »
Where can I find the link to run this code that was posted so I can see it in action? Thanks for any help.