Author Topic: Sniper 6  (Read 563 times)

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UnlikelySam

Re: Sniper 6
« Reply #15 on: July 09, 2019, 06:07:36 PM »
One more set...

Regards

Sam...
 
The following users thanked this post: ignatus

UnlikelySam

Re: Sniper 6
« Reply #16 on: July 09, 2019, 06:11:15 PM »
Glamis38 ; Ignatus posted it under reply #7. Press select and copy the code and paste it in RX.
 

ignatus

Re: Sniper 6
« Reply #17 on: July 09, 2019, 08:12:13 PM »
I have downloaded some random spins from actual B&M 's . Those were some real hectic spins. I used a stoploss off -300 and target of +300. 7 wins out of 10. However I messed around with the progression a bit  : 1,1,1,1,2,2,2,2. Attached are the difference between the original progression and the modified one. Just a small test ??? ; with the right progression maybe the results can be improved further.

Thanks :) did more testings myself (now over 200 000 spins tested in total, all showed profit/a positive result);

(WG+300 /SL-200)

TEST1.
WIN 220*300=66000
LOSS 296*200=59200
TOTAL= +6800

TEST2.
WIN 879*300=263700
LOSS 1202*200=240400
TOTAL= +23300

TEST3.
WIN 622*300=186600
LOSS 921*200=184200
TOTAL= +2400

TEST4.
WIN 628*300=188400
LOSS 905*200=181000
TOTAL= +7400

I provide the code you can test yourself,... (Look at Statistics --> Data Records (at the bottom) Won/Lost sessions)
« Last Edit: July 09, 2019, 08:14:39 PM by ignatus »
 
The following users thanked this post: UnlikelySam

ignatus

Re: Sniper 6
« Reply #18 on: July 09, 2019, 08:16:53 PM »
Code: [Select]
system "SNIPER 6 TESTING"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,21,32,55,89,144,233,377,610]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
  if total bankroll <= -200 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

  if total bankroll >= 300 each time
begin
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin

if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end

  IF High hit each
begin
if black hit each
begin

if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end

if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end

  IF Red hit each
begin
if Low hit each
begin

if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end

if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end

  IF Red hit each
begin
if High hit each
begin

if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end

if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end

end

  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index

end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
 }
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end

if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

if flag "bet3" true each
begin

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
 

glamis38

Re: Sniper 6
« Reply #19 on: July 09, 2019, 10:20:30 PM »
Glamis38 ; Ignatus posted it under reply #7. Press select and copy the code and paste it in RX.
Sorry but I am new and am not sure what you mean to paste it in RX. Is that a simulator that I can download please explain a little thanks. Sorry guys I don't want to clog up this thread with this but it looks like some important info thanks again!
 

Third

Re: Sniper 6
« Reply #20 on: July 10, 2019, 12:51:39 AM »
Looks like RX needs some kind of FOR...NEXT looping to avoid all those "if XYZ is true" statements.  :o
 

UnlikelySam

Re: Sniper 6
« Reply #21 on: July 10, 2019, 07:13:23 AM »
@ Glamis38  Roulette Xtreme or Rx as it's more affectionately referred to is a Roulette system designer which allows you to simulate a system / method to see how well or terrible it will perform over thousands and even millions of spins.

Download the trial version of Rx which gives you limited number of uses to test the functionality of the software. Go to "System Designer" and from there you can overwrite any existing code by pasting Ignatus's code over it.

http://www.uxsoftware.com/pages/index.html

http://www.uxsoftware.com/pages/download.html

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UnlikelySam

Re: Sniper 6
« Reply #22 on: July 10, 2019, 07:24:14 AM »
Lol Third Rx can be a nightmare at times with complicated systems to code as Ignatus will surely agree looooong lines of code.  I like it though ;D  Rx i mean  :D Yes it would be nice though if there were ways to get around the tedious coding at times like nested if loops and perhaps case statements :-\
 

Third

Re: Sniper 6
« Reply #23 on: July 10, 2019, 08:17:29 AM »
Gosh I hope it has arrays?  Omgosh, I can't imagine programming without arrays! >.<
 

UnlikelySam

Re: Sniper 6
« Reply #24 on: July 10, 2019, 09:00:51 AM »
Without cramping Ignatus's thread lol ??? ...  I guess we could call it an array a form of matrices as data can be stored and referenced later. That patternmatch calling statement is powerful in its own right for " trends catching " system design ;)
 
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dobbelsteen

Re: Sniper 6
« Reply #25 on: July 10, 2019, 09:03:42 AM »
Ignatius start a new topic for RX users. Your contributions are senseless for members without a RX program. With all your long run test you will never find the Holy Grail. Players play always short run sessions. Every short run session can be ended with a profit. Hot and Run!!!
 
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UnlikelySam

Re: Sniper 6
« Reply #26 on: July 10, 2019, 09:04:02 AM »
@ Ignatus are you still using the original progression for the system? It does gain quickly even with the almost flat bet progression :D
 

UnlikelySam

Re: Sniper 6
« Reply #27 on: July 10, 2019, 09:15:19 AM »
Dobbelsteen Sir you have read my mind ; I was going to also suggest to Ignatus to start a purely Rx devoted thread where all his systems for testing could be stored there. However Rx does not necessarily have to be run for thousands and millions of spins ; example just say if one has a habit of recording spins on a notepad from their B&M over time - those spins can be transferred to Rx and can be played manually spin by spin thereby testing various strategies as if you were in front of your dealer/s... There is alot more to this than meets the eye. I do however understand your viewpoint...
 
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ignatus

Re: Sniper 6
« Reply #28 on: July 10, 2019, 06:24:52 PM »
Ignatius start a new topic for RX users. Your contributions are senseless for members without a RX program. With all your long run test you will never find the Holy Grail. Players play always short run sessions. Every short run session can be ended with a profit. Hot and Run!!!

Yes, :)

"Anything can win short-term" -Steve

This is certainly true,..now testing a very tight WG/SL +100/-100 I got a 60% winrate (result may vary) i think this is the best i can do for this bet,...

TEST1.(8/10)+132+120+120-144+120+120+120+120-156+144
TEST2.(6/10)-168+120-144+132+108-108+132-108+108+130
TEST3.(8/10)+120+132-132-133+120+120+134+108+108+132
TEST4.(3/10)-144-144-120+108-120-156-168+132-144+108
TEST5.(5/10)+124-168+108+132-144+120-144+108-108-108


30/50 Games won= 60% winrate
« Last Edit: July 10, 2019, 06:27:15 PM by ignatus »
 
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UnlikelySam

Re: Sniper 6
« Reply #29 on: July 11, 2019, 02:41:31 PM »
Looking good especially for that WG and SL margin... Good stuff bro... 8)