Author Topic: Using corner bets and positive progression.  (Read 2903 times)

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Third

Re: Using corner bets and positive progression.
« Reply #15 on: July 05, 2019, 11:55:10 PM »
The corner hits are like an investment in our future because if they are hot, they will continue to maintain our balance and increase investments on the main number until it hits.  Its hard to have 9 numbers sleeping for very long all at once but if we can somehow handle 54 misses, we will survive.

I think a good strategy would be to count complete misses and if we receive 7 of them in a row, to start flat betting again?  Or, its possible that we could reduce all chips by 1/2?

At the start, if we receive 54 misses, we will be down 270 units.  So a bare minimum starting bankroll should be 600 units; I would feel even better with 850 units.
« Last Edit: July 06, 2019, 12:24:22 AM by Third »
 

Third

Re: Using corner bets and positive progression.
« Reply #16 on: July 06, 2019, 01:02:35 AM »
Actually, after 7 misses, we could notate our chip levels and flat bet until a win, restore the chip levels, raising the hit number by one.
 

Jesper

Re: Using corner bets and positive progression.
« Reply #17 on: July 06, 2019, 05:42:16 AM »
 I had to do  178 spins to end the last session. The bets were  36 units, and that was not any problem. If the bets slowly rise it is a sign of hits, but not enough for the time. A hit in the target use to pay off.  I should be more worry if I got 178 spins and still had four chips on the table.
 
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Third

Re: Using corner bets and positive progression.
« Reply #18 on: July 07, 2019, 04:04:21 AM »
The key here is starting the progression over when it has risen too high but not high enough to fully recover.  We win extremely well when our number makes even a modest appearance and so its easy to grind back a smaller amount rather than risk a huge amount when our number hasn't paid us fully.
 

Jesper

Re: Using corner bets and positive progression.
« Reply #19 on: July 09, 2019, 07:57:00 AM »
You have for sure heard "All staking plans are useless", and it has some points.  I was in a real bad run, there the bet went up to 100 Euro the two last, but they were hits. I went total over 200 spins.  It was not that I never hit, but the hits, were just adding to the stakes, but not to come fully  back.   I would not survive if the hits were the same, but in the "wrong" order.  The wheel has allways a way to disturb.  With all of  this spins the session ended with just a few plus. 

I was looking back and saw, if I had a stop loss any time, it would not help, the last two spins were needed.
 
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Third

Re: Using corner bets and positive progression.
« Reply #20 on: July 09, 2019, 10:05:36 AM »
Of course it would have helped because it would have kept the expenses down as you continued to spin waiting for the number to come back?
 

Jesper

Re: Using corner bets and positive progression.
« Reply #21 on: July 09, 2019, 10:18:06 AM »
Probably not this time, if I have reduced the bets just before the double hit, I have had a longer way to go.  Reducing the bets after win looks OK. The play must be given a chance to recover.   That's the reason for example some grinder system which aim for just one unit, will fail, even if it fail seldom, it has no recover power.
 

Third

Re: Using corner bets and positive progression.
« Reply #22 on: July 09, 2019, 10:45:04 AM »
Here is a quick video with a monitor I made:

http://srecorder.com/s/7icd
 

Third

Re: Using corner bets and positive progression.
« Reply #23 on: July 09, 2019, 09:11:09 PM »
Do you ever chip up to recover?

Do you care about when you close the casino to start a new session?
« Last Edit: July 09, 2019, 09:38:50 PM by Third »
 

Third

Re: Using corner bets and positive progression.
« Reply #24 on: July 10, 2019, 07:21:27 AM »
I will begin play testing this method, monitor attached.

The first row across the top, shows the number of spins (white), expectation for a single number to hit (purple), the bet selected (green) and the debt (red).

The total number of hits accrued in the session for each number is displayed on the pixel-felt, in the center; if the number is hitting above expectation, it will be displayed in red with yellow highlighting.

The first set of columns shows each Main bet in cyan, the total number of accrued hits on all support numbers (all the corners/double corners) in white and the total number of spins since each Main selection has hit, in red.

In this state the following commands are available:

r = reset the monitor to a blank slate

b = enter a bet selection.  Name it by the Main number, which are the numbers in the center column: 5,8,11,14,17,20,23,26,29,32 (10 possible bets).  If you enter -1, then the bet selection will be reset to "none" (-1); debt will cease accruing and hits will not be accepted.

Once b is activated (a bet selection is chosen), that Main bet will be highlighted in white in the first column.  Two more columns will appear, showing each number of the bet selection in yellow (magenta for the main number), the number of spins of gapping for each number in red and the payout for each number in green (with a $).  Even though there is a dollar sign, the monitor calculates everything in units and it is up to the user to simply know their unit size; if your unit size is $5 and the monitor displays a debt/payout of 10, you know that it means $50.

The third column will show the total number of chips to be placed in each position.  There are 5 total bets: CN (center), LL (lower left), UL (upper left), UR (upper right), LR (lower right); these bets are identified by the numbers 1-5 from the top down -- bet 1 is CN, bet 2 is LL etc.

The following commands are then available:

[RETURN]/Enter = toggle the green INCREMENT to a red DECREMENT and vice versa.
1-5 = hitting the numbers 1 through 5 on the keyboard will augment the chips based on the above toggle.  The payout amounts (in the second set of columns) will change to reflect the new chip levels.  NOTE: It is not recommended to DECREMENT the chip levels to a negative amount, the casino doesn't allow that! XD
0 = reset all chips to 1 unit 

The monitor will automatically add chips when a hit is obtained (according to the rules of Jesper's system).  Use the above commands to make any additional changes.

The purpose of this software is to raise our awareness of when a section of the board is heating up or going cold & how deeply our debt has run against the payouts we will receive.  The more we can be consciously aware of what is happening in the game, the better choices we can make to survive the worst times.  The software also assists us in making a quality bet selection by indicating hot areas of the pixel-felt.

If you are receiving a "Missing DLL" error, you need to download the editor HERE and place the program files into the qb64 folder. Then you can run Jesper_Mon.exe by double clicking it (inside the qb64 folder).

Finally, I did a surface pass and eliminated several bugs but some could still exist.  Just post them here and I will correct them.  Thanks! :D
« Last Edit: July 10, 2019, 08:21:23 AM by Third »
 
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Third

Re: Using corner bets and positive progression.
« Reply #25 on: July 10, 2019, 09:08:31 AM »
OK!  I just logged my second test session and now have 364 units of profit!

This second session was "fully informed" because I was using the monitor.  I was able to notice a few things that helped my decision making:

1) My Main number was hitting as the hottest, but another section of the board had better support hits
2) At a certain point my chip configuration became "inefficient", where some chips would pay -1 or 0
3) I could tell that my Main selection and Support eventually became the strongest on the board, which gave me great confidence to continue and not "cut and run"
4) There is a risk:reward ratio that we can easily calculate and I noticed when it started to go slightly downward

Number 1 influenced me to reset my chip levels on spin 36 because I wasn't sure if it would be safe to risk raised amounts if my Support continued to sleep.  So I decided to reset the chips to see what happens with the support.

I also reset my chips on two occasions because of Number 2.

Hey, when you are in the position indicated by Number 3, YOU ARE IT!  I mean we simply have to continue.

Number 4 has inspired me to make a total function for the chip amounts so I don't have to keep calculating it in my head and weighing it against the payout of the main number.

Now that I am typing this, I think that if the chips pay 0 or a negative amount, that it should be colored in red to indicate the inefficiency.

I hit my session goal of 100 units without my Main number hitting for the final time and I quit with my chips at:

CN: 1
LL: 4
UL: 5
UR: 4
LR: 5

Sure, a case can be made that this is the ideal situation to keep playing but I DID hit my session goal.  Are session profit goals harmful?   
« Last Edit: July 10, 2019, 09:11:35 AM by Third »
 
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GIAJJENNO

Re: Using corner bets and positive progression.
« Reply #26 on: July 10, 2019, 10:10:52 AM »
It seems you had several hits around your main number?
 

Third

Re: Using corner bets and positive progression.
« Reply #27 on: July 10, 2019, 10:18:11 AM »
Right and the Main number hit 3 times as well and was second hottest of all center column numbers (Main numbers).  The top Main number was the adjacent one to my Main Number and so it helped to pay me into profit and I didn't need to wait for the Main number to hit my goal. :)

The reason why CN is at 1 is because I reset my chips 3 times along the way!
 

GIAJJENNO

Re: Using corner bets and positive progression.
« Reply #28 on: July 10, 2019, 11:41:36 AM »
Too many main number...what? 🙂 Honestly, Idont understand your play Third 😄
 

Jesper

Re: Using corner bets and positive progression.
« Reply #29 on: July 10, 2019, 04:10:50 PM »
 ::) I never check youtube roulette, they use to be crap. I want  steady proof, which youtube  do not give,  There are just a kind of "Besserwisser".
 
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