Author Topic: Ignatus Masterplan  (Read 1606 times)

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ignatus

Ignatus Masterplan
« on: January 27, 2019, 10:09:36 AM »

Ignatus Masterplan

Simply the best... I don't say this will win forever or it's any "HG" BUT...iam SURE it can give some Real profits (with the proper MM).

I kindly ask you now, IF you play this/if you like this, make a donation pls http://paypal.me/ignatus1

Gameplay/procedure; Wait for a hit within column 1 or 3, then bet the *two other unhit dozens* (same column, with 4 splits, the other two columns with 4 Quads)...Double bets for each loss, until Any of the SPLITS hit.(Then Restart procedure) IF any of the Quads hit (no change of bets, Re-bet same bet).


TEST 1 (LIVE Spins, 5u bets)

https://youtu.be/UFRSTrrU-Xw
« Last Edit: January 27, 2019, 10:16:48 AM by ignatus »
 

ignatus

Re: Ignatus Masterplan
« Reply #1 on: January 27, 2019, 12:54:54 PM »
TEST 2 (Live spins, 5u bets).
 

ignatus

Re: Ignatus Masterplan
« Reply #2 on: January 27, 2019, 02:36:57 PM »
Further testings....Now, i don't use "Martingale-progression" I use a Fibonacci-progressionlne;

1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233

About MM (BR Needed etc, i don't know yet)....more testing is needed.

Now atleast I got the right progressionline.

Cheers  8)
 

vitorwally

Re: Ignatus Masterplan
« Reply #3 on: January 27, 2019, 03:18:57 PM »
To get out of boredom, I gave this a shot at roulette-simulator[dot]info obtaining the following results:
[100 spins, 1 unit]
 
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ignatus

Re: Ignatus Masterplan
« Reply #4 on: January 27, 2019, 04:12:20 PM »
To get out of boredom, I gave this a shot at roulette-simulator[dot]info obtaining the following results:
[100 spins, 1 unit]

Nice!  :D
 
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mr j

Re: Ignatus Masterplan
« Reply #5 on: January 27, 2019, 05:28:23 PM »
Its not playable in a B&M.
 

ignatus

Re: Ignatus Masterplan
« Reply #6 on: January 27, 2019, 05:32:45 PM »
Its not playable in a B&M.

Why not? You need only to place 8 bets? huh?
 

ignatus

Re: Ignatus Masterplan
« Reply #7 on: January 27, 2019, 06:04:00 PM »
Here's my second demo-video, (played with the fibo-progressionline)...I had to download/test the new videorecorder, (since the old one was not working properly),

 8)

https://youtu.be/50ZJpUaCFUE (played with LIVE-spins)
 
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ignatus

Re: Ignatus Masterplan
« Reply #8 on: January 28, 2019, 08:10:48 AM »
Well, now, the code is finished. 8)

I experiemented with different progressionlines,...and? Negative progressionlines is out of the question now,... best preformace was a POSITIVE PROGRESSION. But then it's not "+1"...I modified it, so it's a little more agressive, also included in the code IS "stop when reached a new high" (Thanks to Normy)...But this code is not working 100% it seems, because it's not really "Stop when reached a new high", it stops many times before that, anyway, this is for demonstration..... "pretty good" now with positive progression, seems like it can keep a positive trend for several 1000s of spins, Although "profits" not high? But? This played now with 1u bets? so? a couple of 100u profits, that's OK, if you want "higher profits" then, change the chip-size... well, anyway, this is the best i can figure for now,
cheers  8)

POSITIVE PROGERSSIONLINE; 1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350

TEST 1 (RX Random spins)
TEST 1-2 (LIVE spins)


RX-code

Code: [Select]
system "Ignatus Masterplan v1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Split(15-18),Split(21-24),Split(27-30),Split(33-36)]
    to Record "C1H" Layout
   
    copy list[Split(3-6),Split(9-12),Split(27-30),Split(33-36)]
    to Record "C2H" Layout
   
    copy list[Split(15-18),Split(21-24),Split(3-6),Split(9-12)]
    to Record "C3H" Layout

    copy list[Split(13-16),Split(19-22),Split(25-28),Split(31-34)]
    to Record "C1L" Layout
   
    copy list[Split(1-4),Split(7-10),Split(25-28),Split(31-34)]
    to Record "C2L" Layout
   
    copy list[Split(13-16),Split(19-22),Split(1-4),Split(7-10)]
    to Record "C3L" Layout

    copy list[Corner(14:18),Corner(20:24),Corner(26:30),Corner(32:36)]
    to Record "Q1L" Layout

    copy list[Corner(2:6),Corner(8:12),Corner(26:30),Corner(32:36)]
    to Record "Q2L" Layout
   
    copy list[Corner(2:6),Corner(8:12),Corner(14:18),Corner(20:24)]
    to Record "Q3L" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(25:29),Corner(31:35)]
    to Record "Q1H" Layout
   
    copy list[Corner(1:5),Corner(7:11),Corner(25:29),Corner(31:35)]
    to Record "Q2H" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(1:5),Corner(7:11)]
    to Record "Q3H" Layout

while on each spin
begin

IF Any Split bet won each
begin

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end

add 1 on Record "progression" Data Index

set flag "trigger1" false
set flag "trigger2" false

set flag "bet" false

clear Record "C1H" Layout
clear Record "C2H" Layout
clear Record "C3H" Layout

clear Record "C1L" Layout
clear Record "C2L" Layout
clear Record "C3L" Layout

clear Record "Q1H" Layout
clear Record "Q2H" Layout
clear Record "Q3H" Layout

clear Record "Q1L" Layout
clear Record "Q2L" Layout
clear Record "Q3L" Layout

//add 1 on Record "progression" Data Index
end

IF bankroll <= -3000 each
begin
stop session
end

{
IF bankroll >= 300 each
begin
stop session
end

IF spin count = 500 each
begin
stop session
end
}

IF 1st dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(3-6) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1H" Layout List
  Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

IF Split(9-12) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C1H" Layout List
 Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

end

IF 2nd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(15-18) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2H" Layout List
  Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

IF Split(21-24) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C2H" Layout List
 Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

end

IF 3rd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(27-30) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3H" Layout List
  Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

IF Split(33-36) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C3H" Layout List
 Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

end

IF 1st dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(1-4) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1L" Layout List
  Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

IF Split(7-10) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C1L" Layout List
 Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

end

IF 2nd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(13-16) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2L" Layout List
  Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

IF Split(19-22) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C2L" Layout List
 Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

end

IF 3rd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(25-28) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3L" Layout List
  Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

IF Split(31-34) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C3L" Layout List
 Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
 }

 IF Record "C1H" Layout List has lost each
 begin
 IF Record "Q1H" Layout List has lost each
 begin
 //  add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1H" Layout List
   Put 100% of Record "progression" Data to Record "Q1H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C1H" Layout List
 Put 100% of Record "progression" Data to Record "Q1H" Layout List
 end

 end

 IF Record "C2H" Layout List has lost each
 begin
 IF Record "Q2H" Layout List has lost each
 begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2H" Layout List
   Put 100% of Record "progression" Data to Record "Q2H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C2H" Layout List
 Put 100% of Record "progression" Data to Record "Q2H" Layout List
 end

 end

 IF Record "C3H" Layout List has lost each
 begin
 IF Record "Q3H" Layout List has lost each
 begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3H" Layout List
   Put 100% of Record "progression" Data to Record "Q3H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C3H" Layout List
 Put 100% of Record "progression" Data to Record "Q3H" Layout List
 end

 end

 IF Record "C1L" Layout List has lost each
 begin
 IF Record "Q1L" Layout List has lost each
 begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1L" Layout List
   Put 100% of Record "progression" Data to Record "Q1L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C1L" Layout List
 Put 100% of Record "progression" Data to Record "Q1L" Layout List
 end

 end

 IF Record "C2L" Layout List has lost each
 begin
 IF Record "Q2L" Layout List has lost each
 begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2L" Layout List
   Put 100% of Record "progression" Data to Record "Q2L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C2L" Layout List
 Put 100% of Record "progression" Data to Record "Q2L" Layout List
 end

 end

 IF Record "C3L" Layout List has lost each
 begin
 IF Record "Q3L" Layout List has lost each
 begin
//   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3L" Layout List
   Put 100% of Record "progression" Data to Record "Q3L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C3L" Layout List
 Put 100% of Record "progression" Data to Record "Q3L" Layout List
 end

 end

If Record "progression" Data Index >
  Record "progression" Data Count
   Begin
   set flag "trigger1" false
   set flag "trigger2" false

   set flag "bet" false

   clear Record "C1H" Layout
   clear Record "C2H" Layout
   clear Record "C3H" Layout

   clear Record "C1L" Layout
   clear Record "C2L" Layout
   clear Record "C3L" Layout

   clear Record "Q1H" Layout
   clear Record "Q2H" Layout
   clear Record "Q3H" Layout

   clear Record "Q1L" Layout
   clear Record "Q2L" Layout
   clear Record "Q3L" Layout

     Put 1 on Record "progression" Data Index
   End

 end
END
« Last Edit: January 28, 2019, 08:14:05 AM by ignatus »
 
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ignatus

Re: Ignatus Masterplan
« Reply #9 on: January 28, 2019, 01:11:02 PM »
Well now, I tried a Negative progressionline; (+STOP progression only IF reached a new high). 1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350

And? Yes seems to be more profitable... (since both the positive and the negative progression will crash sooner or later), this one lasted for a couple of a thousand spins, and reached it's peak around +1000u,....so? Now, i Put the Wingoal to +500u (And STOPLOSS to -750u). in the RX-code...(You can Edit this as you like).

TEST 1-4 (Live spins)

RX-code "Version 2, Negative Progression"


Code: [Select]
system "Ignatus Masterplan v2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350]
      to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data

    copy list[Split(15-18),Split(21-24),Split(27-30),Split(33-36)]
    to Record "C1H" Layout
   
    copy list[Split(3-6),Split(9-12),Split(27-30),Split(33-36)]
    to Record "C2H" Layout
   
    copy list[Split(15-18),Split(21-24),Split(3-6),Split(9-12)]
    to Record "C3H" Layout

    copy list[Split(13-16),Split(19-22),Split(25-28),Split(31-34)]
    to Record "C1L" Layout
   
    copy list[Split(1-4),Split(7-10),Split(25-28),Split(31-34)]
    to Record "C2L" Layout
   
    copy list[Split(13-16),Split(19-22),Split(1-4),Split(7-10)]
    to Record "C3L" Layout

    copy list[Corner(14:18),Corner(20:24),Corner(26:30),Corner(32:36)]
    to Record "Q1L" Layout

    copy list[Corner(2:6),Corner(8:12),Corner(26:30),Corner(32:36)]
    to Record "Q2L" Layout
   
    copy list[Corner(2:6),Corner(8:12),Corner(14:18),Corner(20:24)]
    to Record "Q3L" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(25:29),Corner(31:35)]
    to Record "Q1H" Layout
   
    copy list[Corner(1:5),Corner(7:11),Corner(25:29),Corner(31:35)]
    to Record "Q2H" Layout
   
    copy list[Corner(13:17),Corner(19:23),Corner(1:5),Corner(7:11)]
    to Record "Q3H" Layout

while on each spin
begin

IF Any Split bet won each
begin

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end

//put 1 on Record "progression" Data Index

set flag "trigger1" false
set flag "trigger2" false

set flag "bet" false

clear Record "C1H" Layout
clear Record "C2H" Layout
clear Record "C3H" Layout

clear Record "C1L" Layout
clear Record "C2L" Layout
clear Record "C3L" Layout

clear Record "Q1H" Layout
clear Record "Q2H" Layout
clear Record "Q3H" Layout

clear Record "Q1L" Layout
clear Record "Q2L" Layout
clear Record "Q3L" Layout

//add 1 on Record "progression" Data Index
end

IF bankroll <= -750 each
begin
stop session
end

IF bankroll >= 500 each
begin
stop session
end

{
IF spin count = 500 each
begin
stop session
end
}

IF 1st dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(3-6) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1H" Layout List
  Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

IF Split(9-12) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C1H" Layout List
 Put 100% of Record "progression" Data to Record "Q1H" Layout List
end
end

end

IF 2nd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(15-18) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2H" Layout List
  Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

IF Split(21-24) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C2H" Layout List
 Put 100% of Record "progression" Data to Record "Q2H" Layout List
end
end

end

IF 3rd dozen has hit 1 times each
begin
IF column A has hit 1 times each
begin
set flag "trigger1" true
end
end

if flag "trigger1" true each
begin

IF Split(27-30) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3H" Layout List
  Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

IF Split(33-36) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C3H" Layout List
 Put 100% of Record "progression" Data to Record "Q3H" Layout List
end
end

end

IF 1st dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(1-4) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C1L" Layout List
  Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

IF Split(7-10) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C1L" Layout List
 Put 100% of Record "progression" Data to Record "Q1L" Layout List
end
end

end

IF 2nd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(13-16) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C2L" Layout List
  Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

IF Split(19-22) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C2L" Layout List
 Put 100% of Record "progression" Data to Record "Q2L" Layout List
end
end

end

IF 3rd dozen has hit 1 times each
begin
IF Column C has hit 1 times each
begin
set flag "trigger2" true
end
end

if flag "trigger2" true each
begin

IF Split(25-28) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
//  Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "C3L" Layout List
  Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

IF Split(31-34) has hit 1 time each
begin
 if total inside bets count = 0 each
begin
 set flag "bet" true
// Put 1 on Record "progression" Data index
 Put 100% of Record "progression" Data to Record "C3L" Layout List
 Put 100% of Record "progression" Data to Record "Q3L" Layout List
end
end

end

{
IF any inside bet won each
begin
  add 1 on Record "progression" Data Index
end
 }

 IF Record "C1H" Layout List has lost each
 begin
 IF Record "Q1H" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1H" Layout List
   Put 100% of Record "progression" Data to Record "Q1H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C1H" Layout List
 Put 100% of Record "progression" Data to Record "Q1H" Layout List
 end

 end

 IF Record "C2H" Layout List has lost each
 begin
 IF Record "Q2H" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2H" Layout List
   Put 100% of Record "progression" Data to Record "Q2H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C2H" Layout List
 Put 100% of Record "progression" Data to Record "Q2H" Layout List
 end

 end

 IF Record "C3H" Layout List has lost each
 begin
 IF Record "Q3H" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3H" Layout List
   Put 100% of Record "progression" Data to Record "Q3H" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C3H" Layout List
 Put 100% of Record "progression" Data to Record "Q3H" Layout List
 end

 end

 IF Record "C1L" Layout List has lost each
 begin
 IF Record "Q1L" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C1L" Layout List
   Put 100% of Record "progression" Data to Record "Q1L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C1L" Layout List
 Put 100% of Record "progression" Data to Record "Q1L" Layout List
 end

 end

 IF Record "C2L" Layout List has lost each
 begin
 IF Record "Q2L" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C2L" Layout List
   Put 100% of Record "progression" Data to Record "Q2L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C2L" Layout List
 Put 100% of Record "progression" Data to Record "Q2L" Layout List
 end

 end

 IF Record "C3L" Layout List has lost each
 begin
 IF Record "Q3L" Layout List has lost each
 begin
   add 1 on Record "progression" Data Index
   Put 100% of Record "progression" Data to Record "C3L" Layout List
   Put 100% of Record "progression" Data to Record "Q3L" Layout List
 end
 else
 begin
 Put 100% of Record "progression" Data to Record "C3L" Layout List
 Put 100% of Record "progression" Data to Record "Q3L" Layout List
 end

 end

If Record "progression" Data Index >
  Record "progression" Data Count
   Begin
   set flag "trigger1" false
   set flag "trigger2" false

   set flag "bet" false

   clear Record "C1H" Layout
   clear Record "C2H" Layout
   clear Record "C3H" Layout

   clear Record "C1L" Layout
   clear Record "C2L" Layout
   clear Record "C3L" Layout

   clear Record "Q1H" Layout
   clear Record "Q2H" Layout
   clear Record "Q3H" Layout

   clear Record "Q1L" Layout
   clear Record "Q2L" Layout
   clear Record "Q3L" Layout

     Put 1 on Record "progression" Data Index
   End

 end
END
« Last Edit: January 28, 2019, 01:12:44 PM by ignatus »
 

mr j

Re: Ignatus Masterplan
« Reply #10 on: January 28, 2019, 02:40:57 PM »
POSITIVE PROGERSSIONLINE; 1,2,4,10,15,21,28,38,46,60,70,90,110,130,150,190,230,275,350 >>> Not playable in a casino.
 

mr j

Re: Ignatus Masterplan
« Reply #11 on: January 28, 2019, 02:41:48 PM »
Further testings....Now, i don't use "Martingale-progression" I use a Fibonacci-progressionlne;

1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233 >>> Not playable in a casino.
 

ignatus

Re: Ignatus Masterplan
« Reply #12 on: January 28, 2019, 03:14:10 PM »
Further testings....Now, i don't use "Martingale-progression" I use a Fibonacci-progressionlne;

1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233 >>> Not playable in a casino.


Well? As you've seen I now (with the new code V2 use a different, (but similar Negative progresssionline), *don't STOP progression, Until Reached a new high)...NOW I've tested with a WinGoal/Stoploss +500/.750 for demonstration...Ofc, a much *LOWER* Wingoal should be used for real play...ALSO, with a stoploss of ~500u, The Progressionline won't go too far. SO? SURE AS HELL it's playable in Casino, BECAUSE it's only 8u bet (AND it's a very simple bet, no difficult tracking etc..) I will prove this with online LIVE-play, IF you wish?

Now, the new Negative progressionline (V2) IS;
(+STOP progression only IF reached a new high).
1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190,230,275,350

I won 5/7 Games from a short test now (LIVE SPINS),....ofc A LOWER WG, will give a Higher winrate...
« Last Edit: January 28, 2019, 03:17:37 PM by ignatus »
 
The following users thanked this post: Third

mr j

Re: Ignatus Masterplan
« Reply #13 on: January 28, 2019, 04:30:16 PM »
"SURE AS HELL it's playable in Casino" >> You are jumping all over the place. As of NOW, what is the progression (pos or neg?)
 

ignatus

Re: Ignatus Masterplan
« Reply #14 on: January 28, 2019, 05:13:59 PM »
"SURE AS HELL it's playable in Casino" >> You are jumping all over the place. As of NOW, what is the progression (pos or neg?)

Yes? Well, as mentioned in the previous post, Neg. Progressionline; 1,2,3,5,7,10,13,16,20,24 .... But this is used in that way, that you *don't reset progression, Until you've reached a new high." so? I played now live at celtic casino, but they have Tablelimit 10u for inside bets, so, you'll need a table with higher Table-limits,..But from my testings, I Figure a BR of 500-750u would be enough, (played with 1u bets)...so? Also, a LOW wingoal should be used to be realistic, perhaps, max 100u etc? idk?