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Author Topic: System One v.2 © ignatus 2018 ©  (Read 708 times)

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ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #30 on: November 05, 2018, 04:25:35 AM »
OK, so I had a disasterous run with the crazy BRs...so, i figure, there must be SOMEway to improve this?

System One v.6

I changed to code, NOW, played with *1-4* numbers, ALSO, Loss-count has been changed to *12* spins (not 9 as before)....

Test 1-4 (new code 1-4 numers...)

ALso, re-run the "spins-from hell" (and, yes? alittle improvement it seems?) more testing is needed....

BUT point here, -HOW To walk away as a winner from these "spins from hell"?? Well! I DID IT!  8)

I call this

"POOR MAN.HIT'n RUN-Tactics"..

(played with 5u)

BR/Stoploss 500u

*WINGOAL +1u (Anything more than 1u WIN, that's a END of Game/Quit, take profit!)

And...as you can see? IT worked perfect!  8)

(same spins)

==================
(1-3 numbers) (1-4 numbers)--- ( > +1 /-500)
L -2000           W +1605               W +60
L -2000           L -3000                 W +135
L -2000           L -3000                 L -500
L -2000           L -3000                 W +150
W +2140        W +1950                W +165
L -2000           W +3000               W +665 
W +2010         W +1710                 W +70
L -2000           L -3000                  W +175
L -2000           L -3000                  W +145
L -2000           L -3000                  W +165
L -2000           L -3020                   L -500


                                                     = +830u

RX-code

Code: [Select]
system "System One v6.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
{
       if total bankroll >= 1000 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -2000 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end
 }

 IF total Bankroll >= 1 each
 begin
 stop session
 end

 IF total Bankroll <= -500 each
 begin
 stop session
 end

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater3" layout
// clear Record "Repeater4" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater4" layout
 end

  end
  end
{
  If total inside bets count = 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater5" layout
 end

  end
  end
 }

  If total inside bets count >= 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout
  clear Record "Repeater3" layout
//  clear Record "Repeater4" layout

  copy Record "repeater4" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater4" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 4 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
  Put 100% of Record "progression" Data to Record "Repeater4" layout list
  //Put 100% of Record "progression" Data to Record "Repeater5" layout list
 end

  end
END
« Last Edit: November 05, 2018, 04:37:06 AM by ignatus »
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #31 on: November 05, 2018, 04:57:03 AM »
Well, sry folks, my new "hit'n run"-idea didn't work (in the long run)

I'm givning it up at this point:(

I can't improve this betselection.

I can't improve the moneymanagement

If you have other ideas, pls share...

 

Re: System One v.2 © ignatus 2018 ©
« Reply #32 on: November 05, 2018, 11:26:21 AM »
Everything depends on how much you want to win the sum of the amount of money you want to win start of 1000 credits 30% 300 or 50% 500 or 100% 1000 more realistic is to aim for 30% to 50% profit 100% profit seeking can cause all loss.

And RNG spins and Live Roulette wheel spins testing does not support each other because both what works well rng spins does not work well with live roulette spins and vice versa after all it's useless to focus on RNG spins testing only live roulette spins mean something because no one which know roulette something dont mess up and play rng  roulette gambling because rng has no weaknesses in any of the regular live dealer roulettes got weakness RNG software roulette quite much perfect for gain casinos some cash from players ;)

Maybe the bets could be so that we start with 1 unit and then only double the numbers of bets when the bets do not longer worth winning if winning 5-10 units is enough even if it slows down 300-500 wins but ultimately it wins 5-10 better than losing 1000 units if want quick win there is also chance quick loss
« Last Edit: November 05, 2018, 11:29:27 AM by GambleOnlineRoulette »
 
The following users thanked this post: ignatus

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #33 on: November 05, 2018, 11:58:47 AM »
Well, from doing 100s if tests now (with progression) I had *no luck* all results ended up negative from longer testings.....

Furthermore, what we know *now* First o all this system *SHOULD NOT* be played longer than 500 spins. Why? Playing endlessly *WILL* end up in a negative result, (as we know? The chart will drop after a short rising trend) That's a fact

I'm doing tests now, FLATBET borth systems (with 1-3 numbers/ and the new one with 1-4 numbers) to see which one preform better.

cheers.
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #34 on: November 05, 2018, 12:33:57 PM »
Well now! this is VERY interesting!,...when i was at the point of giving up, coding a new version yesterday played with 1-4 numbers, (+longer lose count= 12 steps) it proved me right! As you clearly can see in this example ;The *new version* IS superior,..  8)

WG/SL (+300/-400) *STOP* at 500 spins.(SAME SPINS Both tests!)

System One v6 FLATBET (*New 1-4 numbers)

Test1.
Game won 5/5= 100% winrate 
Net Win= +1520

Test2.
Games won 4/5= 80% winrate
Net Win= +1130

Test3.
Games won 4/7 =57% winrate
Net Win= +215

---------------------------
TOTAL= +2865u

System One v4 FLATBET (*old 1-3 numbers)

Test 1.
Games won 3/4 = 75% winrate
Net Win= +595

Test 2.
Games won 1/1 = 100% winrate
Net win= +495

Test3
Games won 3/6= 50& winrate
Net win= -250
-------------------------

TOTAL= +840u


System One v.6 FLATBET (+Testing-code)
WG/SL (+300/-400) *STOP* at 500 spin

Rx-code


Code: [Select]
system "System One v6.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 

       if total bankroll >= 300 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -400 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

IF total spin count = 500 each
 begin
 stop session
 end

{ IF total Bankroll >= 1 each
 begin
 stop session
 end

 IF total Bankroll <= -500 each
 begin
 stop session
 end
 }

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater3" layout
// clear Record "Repeater4" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
 // add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater4" layout
 end

  end
  end
{
  If total inside bets count = 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater5" layout
 end

  end
  end
 }

  If total inside bets count >= 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout
  clear Record "Repeater3" layout
//  clear Record "Repeater4" layout

  copy Record "repeater4" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater4" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 4 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 14 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 clear Record "Repeater4" layout
// clear Record "Repeater5" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
  Put 100% of Record "progression" Data to Record "Repeater4" layout list
  //Put 100% of Record "progression" Data to Record "Repeater5" layout list
 end

  end
END

« Last Edit: November 05, 2018, 12:43:30 PM by ignatus »
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #35 on: November 05, 2018, 08:10:59 PM »
Well now,.....this may be one of my greatest "roulette-achivements/discoveris/milestones".., Hold your hat, now....

I wonder, Gosh, Steve was right? -Why don't we listen to him in the first place?

My finding is THIS/ALL my result point in one direction ......

THIS system. supposed to be the "best" hotnumbers/repeaters-system in the roulette universe......

IS A LOSING SYSTEM.

H0! ....I say again? There is no doublt? OR else i must have done something fundamental wrong with my testings? (Which i doubt??) 

Now, you tell me? HOW is it possible for MR.J (who's single sole income is from playing roulette 5 days in a week "This system" FOR YEARS? How can he survive/be profitable, on a LOSING SYSTEM??)

Ey?How can this be?...HOW can notto playing the same "repeaters/hotnumbers"-fallacy system ALSO through all these years be profitable?

THAT is a mystery i cannot understand? :S 

Anyway...you figure this out yourself? Here are my results

System One v6 FLATBET
========================
500-spins-Wingoal/Stoploss-Trials
*Note Each of these W/L-result is the end result of 500 spins (played the the mentioned wg/sl)
*Each different Wg/sl is played with the same spins...
-------------------------------------------------------------------------

(Wg/sl +400/-400)
L -265
W +1380
L -850
L -650

= -385

(Wg/sl +300/-400)

L -205
w +1200
L -845
L -650

= -500

(Wg/sl +200/-400)

L -115
w +1700
L -95
L -630

= +860

(Wg/sl +100/-400)

L -15
W +1415
L -80
L -615

= +705
------------------------------------------------

Test1.

(Wg/sl +200/-400)

L -845
L -725
L -295
L -815
L -2170
W +40

= -4810

(Wg/sl +100/-400)

L -790
L -655
L -200
L -815
L -2185
W +375

= -4270
========================

Test2.

(Wg/sl +100/-400)

L -730
L -465
L -550

= -1745

(Wg/sl +200/-400)

L -880
L -250
L -505

= -1635
====================================

(500-spin trials Result)

(Wg/sl +200/-400)

TOTAL= -5585

(Wg/sl +100/-400)


TOTAL= -5310
-------------------

5 321-spins
(Wg/sl +100/-400)

TOTAL= -13 530
-----------------------

20 039-spins
(Wg/sl +200/-400)

TOTAL= -10 100
==============================================

Well that's it folks! "Don't get fooled" As Atlantis use to say!
« Last Edit: November 05, 2018, 08:48:01 PM by ignatus »
 

BlueAngel

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Re: System One v.2 © ignatus 2018 ©
« Reply #36 on: November 05, 2018, 08:47:22 PM »
Well now,.....this may be one of my greatest "roulette-achivements/discoveris/milestones".., Hold your hat, now....

I wonder, Gosh, Steve was right? -Why don't we listen to him in the first place?
My finding is THIS/ALL my result point in one direction ......

THIS system. supposed to be the "best" hotnumbers/repeaters-system in the roulette universe......

IS A LOSING SYSTEM.

H0! ....I say again? There is no doublt? OR else i must have done something fundamental wrong with my testings? (Which i doubt??) 

Now, you tell me? HOW is it possible for MR.J (who's single sole income is from playing roulette 5 days in a week "This system" FOR YEARS? How can he survive/be profitable, on a LOSING SYSTEM??)

Ey?How can this be?...HOW can notto playing the same "repeaters/hotnumbers"-fallacy system ALSO through all these years be profitable?

THAT is a mystery i cannot understand? :S 

Anyway...you figure this out yourself? Here are my results

System One v6 FLATBET
========================
500-spins-Wingoal/Stoploss-Trials
*Note Each of these W/L-result is the end result of 500 spins (played the the mentioned wg/sl)
*Each different Wg/sl is played with the same spins...
--------------------------------------------------------------------------

(Wg/sl +400/-400)
L -265
W +1380
L -850
L -650

= -385

(Wg/sl +300/-400)

L -205
w +1200
L -845
L -650

= -500

(Wg/sl +200/-400)

L -115
w +1700
L -95
L -630

= +860

(Wg/sl +100/-400)

L -15
W +1415
L -80
L -615

= +705
------------------------------------------------

Test1.

(Wg/sl +200/-400)

L -845
L -725
L -295
L -815
L -2170
W +40

= -4810

(Wg/sl +100/-400)

L -790
L -655
L -200
L -815
L -2185
W +375

= -4270
========================

Test2.

(Wg/sl +100/-400)

L -730
L -465
L -550

= -1745

(Wg/sl +200/-400)

L -880
L -250
L -505

= -1635
====================================

(500-spin trials Result)

(Wg/sl +200/-400)

TOTAL= -5585

(Wg/sl +100/-400)

TOTAL= -5310
-------------------

35 321-spins
(Wg/sl +100/-400)

TOTAL= -13 530
------------------

20 039-spins
(Wg/sl +200/-400)

TOTAL= -10 100
==============================================

Well that's it folks! "Don't get fooled" As Atlantis use to say!

Your observations are accurate, however a bit delayed, it's never too late to realize that dishonored cunts make a big deal out of nothing...
If you want your necklace bites you should buy roulette computers by Steve, it makes your pockets hollow from the time you buy till the day you stop, once you stop you'd never start!

Table, wheel, dealer, ball...
Who's the BIGGEST loser of them all??

Turn the cards, roll the dice, spin the ball...
Will they crumble all and fall??
 

Re: System One v.2 © ignatus 2018 ©
« Reply #37 on: November 05, 2018, 09:44:25 PM »
2 times repeat numbers are not as strong as numbers that repeat 3 or more times multiply. Most cases hot number neighbor numbers on both sides hot numbers hit with spin but the actual hot number does not avoid any more hits
Really 10 spins is not enough to tell if any number really hot though it would repeat 2 times it can also be patern act but not bias act or that area from wheel is hot not without incurring the number but the area wheel ie you should bet more numbers on that part of the wheel than just one number