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Author Topic: System One v.2 © ignatus 2018 ©  (Read 693 times)

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scepticus

Re: System One v.2 © ignatus 2018 ©
« Reply #15 on: November 04, 2018, 04:59:03 PM »
So  you were using a simulator - not real money ?
 

BlueAngel

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Re: System One v.2 © ignatus 2018 ©
« Reply #16 on: November 04, 2018, 05:08:19 PM »
Yes, but with live wheel spins, not RNG.

If you HAD TO put all your money on a certain event, what would that be?

For me is the anti-equilibrium state, from the moment you begin till the moment you stop there are movements, changes, you'd never finish the same way you've begun...
Imagine it as a thin red line that EVERYTHING passes through it but NOTHING stays with it...!

Can we make use of such information, I think we can...! ;)
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #17 on: November 04, 2018, 05:39:13 PM »
System One v.4 FLATBET +Testingcode (Credits to CELESCLIFF) <3

Played with 5u bets (Wingoal +400u / Stoploss -750u)

65/100 Games won= 65% winrate

Net Profit= +3305u

 8)

RX-Testing-code

Code: [Select]
system "System One v4.0 FLATBET +Testing-code"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  if total bankroll >= 400 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -750 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
//  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END
« Last Edit: November 04, 2018, 05:43:20 PM by ignatus »
 
The following users thanked this post: BlueAngel

Re: System One v.2 © ignatus 2018 ©
« Reply #18 on: November 04, 2018, 10:58:17 PM »
did run with my roulette xtreme 2.0 V.4 work like s*** on live roulette spins not win at all and System One v.3 without flat bet worked best gain even some wins my collected live roulettes spins
« Last Edit: November 04, 2018, 11:01:34 PM by GambleOnlineRoulette »
 
The following users thanked this post: ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #19 on: November 04, 2018, 11:13:21 PM »
System One v3.0 Immersive 500 collected spins results
 
The following users thanked this post: ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #20 on: November 04, 2018, 11:18:05 PM »
System One v.3 FLATBET (played with 5u bets) same 500 collected spins from immersive live roulette as upper post test done
 
The following users thanked this post: ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #21 on: November 04, 2018, 11:22:37 PM »
System One v4.0 FLATBET +Testing-code again same collected 500 spins immersive live roulette as earlier used test
So clear winner Immersive live roulette spins System One v.3 FLATBET (played with 5u bets) It's less risky and did not loss any point whole 1000 credits did not go even under 0 like other two other go. But all depends what yous want win big with risk high or win less risk and also not loss whole balance tryout win
« Last Edit: November 04, 2018, 11:30:07 PM by GambleOnlineRoulette »
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #22 on: November 04, 2018, 11:24:49 PM »
System One v3.0 Immersive 500 collected spins results

Yes, i know,... this is the perfect Hit'n Run system (if played with the positive progression) just 1 big hit, then you QUIT!  8)

Thanks for testing
 

Re: System One v.2 © ignatus 2018 ©
« Reply #23 on: November 04, 2018, 11:40:40 PM »
It was interesting test not so much work when roulette xtreme 2.0 did it so easy ;)
System One v3.0 Immersive might me killer if start play 2000 with risk also 2000 let go deeper loss streaks also and then attack big wins when win streak comeback maybe ;) or maybe use 200 some auto roulette min 0,10 bet limits 0,50 and so on .etc so not so big loss if lose 200 than lose 2000 ;)
 
The following users thanked this post: ignatus

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #24 on: November 05, 2018, 12:14:29 AM »
Did a short test now, HIT'n Run (maybe i was lucky this time, idk?) But seems to work pretty good..?

You can Try different MM, but this was used in the test (and the code now)

System One v.3 HIT'n Run

Played with 5u bets (Wingoal +500 / Stoploss -1500u)

W +945
W +795
L -1500
W +815
W +625
W +705
W +595
L -1500
L -1500 (+415)
W +755
L -1500
W +650
W +1705
L -1500
L -1500
W +1825
W +1255

Games won 11/17= 65% Winrate

Total= +2415u

 8)

RX-Code

Code: [Select]
system "System One v3.0 HIT'n Run"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
 IF total Bankroll >= 500 each
 begin
 stop session
 end

 IF total Bankroll <= -1500 each
 begin
 stop session
 end

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END

« Last Edit: November 05, 2018, 12:17:13 AM by ignatus »
 

scepticus

Re: System One v.2 © ignatus 2018 ©
« Reply #25 on: November 05, 2018, 01:05:17 AM »

" If you HAD TO put all your money on a certain event, what would that be?"
If I HAD to put all my  money on ONE bet I would bet my 27 numbers bet. But in REALITY  I wouldn't   :D

I am quite content with a 33.3% profit  !
« Last Edit: November 05, 2018, 01:07:02 AM by scepticus »
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #26 on: November 05, 2018, 01:34:10 AM »

" If you HAD TO put all your money on a certain event, what would that be?"
If I HAD to put all my  money on ONE bet I would bet my 27 numbers bet. But in REALITY  I wouldn't   :D

I am quite content with a 33.3% profit  !

Hi Scepticus :) Well, i ran a longer test with +500/-1500 Wg/sl...(but it was no good!), Obviously a 1500u BR (played with 5u bets is to SMALL to be profitable) Net profit ended up negative, but as you will see now, in my next post i think i finally Got it now!  :)
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #27 on: November 05, 2018, 01:49:51 AM »
System One v.5 HIT'n Run FINAL

I think I found the Ultimate BR & Wingoal (?) (played with the positive progression)....(5u bets)

BR/Stoploss: 2000u (This is the absolute minimum BR, played with the progression)
Wingoal: +1000u (Wingoal must not be too small to be profitable, in the long run)

Test1

97/178 Games won= 54& Winrate (?) I think that's correct? hmm..

Net profit: +13690u

 8)

RX-code (Testing code included with a +1000/-2000u wg/sl)...Try this (or change, your own MM, and see if you got better result?)

Code: [Select]
system "System One v5.0 HIT'n Run FINAL"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
 
       if total bankroll >= 1000 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -2000 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

 {IF total Bankroll >= 500 each
 begin
 stop session
 end

 IF total Bankroll <= -1500 each
 begin
 stop session
 end }

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END

 
« Last Edit: November 05, 2018, 01:52:38 AM by ignatus »
 

scepticus

Re: System One v.2 © ignatus 2018 ©
« Reply #28 on: November 05, 2018, 02:08:37 AM »
I am not a believer in simulations, Iggy
OR progressions
OR Large Bankrolls
I believe " The Less The Loss The Easier The Recovery "

Like you, though . I like Experimenting   :D
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #29 on: November 05, 2018, 04:05:07 AM »
I am not a believer in simulations, Iggy
OR progressions
OR Large Bankrolls
I believe " The Less The Loss The Easier The Recovery "

Like you, though . I like Experimenting   :D

Yep, had a very bad run now with these insane BRs....but i found a better way, you'll see! ;)