New Forum Address: ROULETTELIFE.COM
  Update your Bookmarks

Author Topic: System One v.2 © ignatus 2018 ©  (Read 709 times)

0 Members and 1 Guest are viewing this topic.

ignatus

System One v.2 © ignatus 2018 ©
« on: November 04, 2018, 12:47:52 AM »
This is My attempt to improve/tweak/test Mr.J's Hotnumbers-system (played with a positive progression)... this is the best i could figure so far,..(Finished and Fix'd the code/progression now)...

As you can see in these charts, it's neither a HG nor a long-term winner? But you can sure win Truckloads of money with this system.  8)

System One v.2,0 *Credits to Mr.J*

This is played with 1-3 Numbers. (i tried 4-5 number also, but then result was much worse)


Progression (optional) it could be played Flatbet ofc (my progression idea, Positive, 4 levels (5,25,50,75 STOP/Reset)

Gameplay/procedure: (Very simple, really!)

-You BET Every repeater from the last 10 spins

-For Each *new bet placed* (Either a hit/increase progression or  a new repeater) You start calculate each spin 1-9. IF NO Hit, or NO New repeats after *9 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater from the last 10 (1u)...etc

- IF you are in a middle of a bet/calculation (1-9 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 9 spins.

-So here is the betting-procedure; You bet (as i said *all repeaters from the last 10 spins) You bet first 1 repeater, then 2 repeaters, then 3. WHEN are betting 3 repeaters, and you get a fourth repeater, you *remove all bets* then you then re-bet the *2 last repeaters* (that will be 3rd and 4th repeater in this example).

(also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop/Remove bets/Restart)

-Progression (Positive, Optional) At *Any Hit/For each hit* (within 9 spins) increase bet, in a 4 step-progressionline (5,25,50,75 Stop/Reset)

-As you get *1* hit, you REMOVE all other bets (if any, except that single hitter), and +1 step in the progressionline....(this is always true)

[As you are on the second step(or higher) of the progressionline - You *don't remove/decrease bets* (no matter what) UNTIL (same again 9-10 spin count) in the RX-.code it was 10 spins....

That is to say....When now on the 2nd step of the progressionline(or higher), and You get Another repeater? What you do? You bet that same amount, on every new repeater, *until the 9 -10 spincount is finished* Then you STOP/remove all bets/begin anew ...(wait for a new repeater from the last 10 etc) and  Reset to 1u. IF you get a hit on the LAST step of the progressionline, you also Stop/Reset/Remove all bets...

Test 1-2 (RNG / Live)

RX-code

Code: [Select]
system "System One v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True

  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  add 1 Record "Progression Counter" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
  put 1 on Record "Spin Counter" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
    put 1 on Record "Spin Counter" Data Index
  // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
   Put 1 Record "Progression Counter" Data Index

 //  put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  // put 1 on Record "progression" Data Index
   put 1 on Record "Spin Counter" Data Index

   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index > 1 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  add 1 on Record "Spin Counter" Data Index
 
  If total inside bets count = 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 13 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END

« Last Edit: November 04, 2018, 12:54:50 AM by ignatus »
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #1 on: November 04, 2018, 07:31:49 AM »
3 Major Bug-fixes in the code (should work correct now? if you find more bugs, let me know!)

System One v.3

-Progression calculator bug fix'd
-Lost spins bug fix'd
-Removal of bets bug fix'd

STILL it's not the HG, Still it's not a long-term winner...(just Hit'n Run),

Test 1 (Livespins)

RX-code

Code: [Select]
system "System One v3.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #2 on: November 04, 2018, 10:07:30 AM »
Well, after some disasterous result with the progression, I did a FLATBET version, and yes? It's a FLABET-WINNER, short-term (to no suprise?) Mr.J's -Flabet-grail, tweaked!  ;D 

cheers  8)

System One v.3 FLATBET (played with 5u bets)

Test 1-4 (Live spins)

RX-Code

Code: [Select]
system "System One v3.0 FLATBET"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
 begin
 copy last number to to Record "Repeater" layout

 clear Record "Repeater2" layout
 clear Record "Repeater3" layout
 end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
//  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
 begin

 put 1 on Record "Progression Counter" Data
 put 1 on Record "Win Count" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

//  put 1 Record "Progression Counter" Data Index
 // put 1 Record "Progression Counter" Data Index
 // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
 //  put 1 on Record "progression" Data Index

 //  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
 begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
 end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 {
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

 IF Record "progression" Data Index <= 1 each time
 begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout

  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
 end

  end
  end

  if any inside bet lost each
 begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
 end

 if Record "Progression Counter" Data Index = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index
 end

 if Record "Lost Spins" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 Put 1 Record "Progression Counter" Data Index
 put 1 on Record "progression" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

 if Record "Lost Spins3" Data = 11 each time
 begin
 set flag "Bet" False
 clear Record "Repeater" layout
 clear Record "Repeater2" layout
 clear Record "Repeater3" layout

 put 1 on Record "progression" Data Index
 put 1 on Record "Spin Counter" Data Index
 put 1 on Record "Lost Spins" Data Index
 put 1 on Record "Lost Spins3" Data Index

 end

{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End

Track last Number for 10 spins to
 Record "last10" layout

if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
 end

  end
END

« Last Edit: November 04, 2018, 10:21:41 AM by ignatus »
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #3 on: November 04, 2018, 11:44:54 AM »
Do you think this is better or not than the "Harvester"?
Both flat with few repeaters, but which one do consider best?
 
The following users thanked this post: ignatus

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #4 on: November 04, 2018, 11:51:02 AM »
Do you think this is better or not than the "Harvester"?
Both flat with few repeaters, but which one do consider best?

Hi BlueAngel :) Well? I haven't tested "Harvester" enough to say? But ocf, Harvester may be better, in some ways (I think) the betting-procedure (a longer progressive bet that would last longer etc).... But about hitrate/winrate comparing the two, i don't know, yet.

Perhaps i should look into in..? it will not be hard to code and test..  :)

cheers
« Last Edit: November 04, 2018, 11:52:36 AM by ignatus »
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #5 on: November 04, 2018, 12:09:53 PM »
Yes please, it would be very interesting to know which has better results overall.
Are you coding your systems?
I'm asking because I've 2 or 3 which I'd like to be RX coded.
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #6 on: November 04, 2018, 12:24:59 PM »
Yes please, it would be very interesting to know which has better results overall.
Are you coding your systems?
I'm asking because I've 2 or 3 which I'd like to be RX coded.

Well, yes, i do it now, coding "Harvester" will not take long  8)

I'm learning to code RX (mostly basic stuff) ....
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #7 on: November 04, 2018, 12:27:59 PM »
Maybe you can code for me, I've a couple of methods with few numbers, I can send you the instructions on your email.
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #8 on: November 04, 2018, 02:16:31 PM »
Maybe you can code for me, I've a couple of methods with few numbers, I can send you the instructions on your email.

Yes, perhaps :) I see what i can do!

Just finished the "Harvester-code" (see other thread!)  8)
« Last Edit: November 04, 2018, 02:41:21 PM by ignatus »
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #9 on: November 04, 2018, 02:27:36 PM »
On the "harvester 2" thread there is nothing new.
PM me your email to send you the instructions.
 

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #10 on: November 04, 2018, 02:40:31 PM »
On the "harvester 2" thread there is nothing new.
PM me your email to send you the instructions.

IT's posted now :)
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #11 on: November 04, 2018, 04:10:01 PM »
Ladies and gentlemen we have a WINNER!!!

 
The following users thanked this post: ignatus

ignatus

Re: System One v.2 © ignatus 2018 ©
« Reply #12 on: November 04, 2018, 04:12:42 PM »
Well now! I tested both this one (my best one/ever) no doubt, ...(and Harvester) These two cannot be compared, even by light-years...Where "harvester" went down in a endless hole is seemed, SYSTEM ONE turned out strong, and be a winner....First of all, SYSTEM ONE, involves Less risk, Because the way it's played (tracking hotnumbers/and the waiting time/short betting intervalls, it's well worth the effort!) Furthermore, it's more LONG lasting (compared to Harvester) ...Anyway, that a fact, SYSTEM ONE is something else, Mr,J was right...Credits to Mr.J.

Three Livespin-tests,...
 

scepticus

Re: System One v.2 © ignatus 2018 ©
« Reply #13 on: November 04, 2018, 04:15:33 PM »
" Simulator Time  " Blue Angel ?
 

BlueAngel

  • I always express my opinion
  • Hero Member
  • ******
  • Posts: 1987
  • Thanked: 342 times
  • Gender: Male
  • Do you want truth? You cannot handle the truth!
Re: System One v.2 © ignatus 2018 ©
« Reply #14 on: November 04, 2018, 04:25:07 PM »
" Simulator Time  " Blue Angel ?

If 1 spin = 1 minute then 1st session of 649 spins is 10 hours and 49 minutes, while the 2nd session had 639 spins, that's approximately 10 hours 39 minutes.