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#### ignatus

« on: November 04, 2018, 12:47:52 AM »
This is My attempt to improve/tweak/test Mr.J's Hotnumbers-system (played with a positive progression)... this is the best i could figure so far,..(Finished and Fix'd the code/progression now)...

As you can see in these charts, it's neither a HG nor a long-term winner? But you can sure win Truckloads of money with this system.

System One v.2,0 *Credits to Mr.J*

This is played with 1-3 Numbers. (i tried 4-5 number also, but then result was much worse)

Progression (optional) it could be played Flatbet ofc (my progression idea, Positive, 4 levels (5,25,50,75 STOP/Reset)

Gameplay/procedure: (Very simple, really!)

-You BET Every repeater from the last 10 spins

-For Each *new bet placed* (Either a hit/increase progression or  a new repeater) You start calculate each spin 1-9. IF NO Hit, or NO New repeats after *9 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater from the last 10 (1u)...etc

- IF you are in a middle of a bet/calculation (1-9 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 9 spins.

-So here is the betting-procedure; You bet (as i said *all repeaters from the last 10 spins) You bet first 1 repeater, then 2 repeaters, then 3. WHEN are betting 3 repeaters, and you get a fourth repeater, you *remove all bets* then you then re-bet the *2 last repeaters* (that will be 3rd and 4th repeater in this example).

(also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop/Remove bets/Restart)

-Progression (Positive, Optional) At *Any Hit/For each hit* (within 9 spins) increase bet, in a 4 step-progressionline (5,25,50,75 Stop/Reset)

-As you get *1* hit, you REMOVE all other bets (if any, except that single hitter), and +1 step in the progressionline....(this is always true)

[As you are on the second step(or higher) of the progressionline - You *don't remove/decrease bets* (no matter what) UNTIL (same again 9-10 spin count) in the RX-.code it was 10 spins....

That is to say....When now on the 2nd step of the progressionline(or higher), and You get Another repeater? What you do? You bet that same amount, on every new repeater, *until the 9 -10 spincount is finished* Then you STOP/remove all bets/begin anew ...(wait for a new repeater from the last 10 etc) and  Reset to 1u. IF you get a hit on the LAST step of the progressionline, you also Stop/Reset/Remove all bets...

Test 1-2 (RNG / Live)

RX-code

Code: [Select]
`system "System One v2"// © ignatus 2018 ©method "main"begin  while starting a new session  begin       Set List[5,25,50,75]       to Record "progression" Data              Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Progression Counter" Data               Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins" Data       Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins3" Data               Set List[1,2,3,4,5]        to Record "Win Count" Data  end   while on each spin  begin    copy last Number to Record "last1" layout  if any number bet won each  begin  set flag "Bet" True  add 1 on Record "Win Count" Data Index  add 1 on Record "progression" Data Index  add 1 Record "Progression Counter" Data Index  put 1 on Record "Lost Spins" Data Index  put 1 on Record "Lost Spins3" Data Index{  if Record "Win Count" Data = 5 each time begin put 1 on Record "Progression Counter" Data put 1 on Record "Win Count" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end} copy last number to to Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout  end    If total inside bets count = 0 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True    put 1 on Record "Spin Counter" Data Index  put 1 on Record "progression" Data Index  put 1 on Record "Lost Spins" Data Index  put 1 on Record "Lost Spins3" Data Index     copy Record "last1" layout to Record "Repeater" layout  end  end  If total inside bets count = 1 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True      put 1 on Record "Spin Counter" Data Index  // put 1 on Record "progression" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index    copy Record "last1" layout to Record "Repeater2" layout  end  end    If total inside bets count = 2 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True     Put 1 Record "Progression Counter" Data Index //  put 1 on Record "progression" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index  copy Record "last1" layout to Record "Repeater3" layout  end  end    If total inside bets count = 3 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True  // put 1 on Record "progression" Data Index   put 1 on Record "Spin Counter" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index    clear Record "Repeater" layout  clear Record "Repeater2" layout  copy Record "repeater3" layout to Record "Repeater" layout  copy Record "last1" layout to Record "Repeater2" layout  clear Record "Repeater3" layout  end  end  if any inside bet lost each begin  add 1 on Record "Lost Spins" Data Index  if Record "progression" Data Index > 1 each time  begin  add 1 Record "Progression Counter" Data Index  end  add 1 on Record "Spin Counter" Data Index    If total inside bets count = 3 each  begin   add 1 on Record "Lost Spins3" Data Index  end   end if Record "Progression Counter" Data Index = 13 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins3" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout put 1 on Record "progression" Data Index put 1 on Record "Spin Counter" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end{if total bankroll >= 1000 each timebeginstop sessionendif total bankroll <= -1000 each timebeginstop sessionend }  If Record "progression" Data Index >  Record "progression" Data Count    Begin   Put 1 on Record "progression" Data Index   Put 1 Record "Progression Counter" Data Index   put 1 on Record "Win Count" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index   EndTrack last Number for 10 spins to Record "last10" layoutif flag "Bet" true each  begin  Put 100% of Record "progression" Data to Record "Repeater" layout list  Put 100% of Record "progression" Data to Record "Repeater2" layout list  Put 100% of Record "progression" Data to Record "Repeater3" layout list end  endEND`
« Last Edit: November 04, 2018, 12:54:50 AM by ignatus »

#### ignatus

« Reply #1 on: November 04, 2018, 07:31:49 AM »
3 Major Bug-fixes in the code (should work correct now? if you find more bugs, let me know!)

System One v.3

-Progression calculator bug fix'd
-Lost spins bug fix'd
-Removal of bets bug fix'd

STILL it's not the HG, Still it's not a long-term winner...(just Hit'n Run),

Test 1 (Livespins)

RX-code

Code: [Select]
`system "System One v3.0"// © ignatus 2018 ©method "main"begin  while starting a new session  begin       Set List[5,25,50,75]       to Record "progression" Data              Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Progression Counter" Data               Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins" Data       Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins3" Data               Set List[1,2,3,4,5]        to Record "Win Count" Data  end   while on each spin  begin    copy last Number to Record "last1" layout  if any number bet won each  begin  set flag "Bet" True    IF Record "progression" Data Index <= 1 each time begin copy last number to to Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout end  put 1 Record "Progression Counter" Data Index    add 1 on Record "Win Count" Data Index  add 1 on Record "progression" Data Index  put 1 on Record "Lost Spins" Data Index  put 1 on Record "Lost Spins3" Data Index{  if Record "Win Count" Data = 5 each time begin put 1 on Record "Progression Counter" Data put 1 on Record "Win Count" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end}  end    If total inside bets count = 0 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True//  put 1 Record "Progression Counter" Data Index // put 1 Record "Progression Counter" Data Index // put 1 on Record "progression" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index     copy Record "last1" layout to Record "Repeater" layout  end  end  If total inside bets count = 1 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {    if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  }  //  put 1 on Record "progression" Data Index  // put 1 on Record "progression" Data Index     put 1 on Record "Lost Spins" Data Index     put 1 on Record "Lost Spins3" Data Index    copy Record "last1" layout to Record "Repeater2" layout  end  end    If total inside bets count = 2 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {   if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  } //  put 1 on Record "progression" Data Index //  put 1 on Record "progression" Data Index   IF Record "progression" Data Index <= 1 each time begin     put 1 on Record "Lost Spins" Data Index     put 1 on Record "Lost Spins3" Data Index  copy Record "last1" layout to Record "Repeater3" layout end  end  end    If total inside bets count >= 3 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {  if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  }    put 1 on Record "Lost Spins" Data Index    put 1 on Record "Lost Spins3" Data Index   IF Record "progression" Data Index <= 1 each time begin  clear Record "Repeater" layout  clear Record "Repeater2" layout  copy Record "repeater3" layout to Record "Repeater" layout  copy Record "last1" layout to Record "Repeater2" layout  clear Record "Repeater3" layout end  end  end  if any inside bet lost each begin  add 1 on Record "Lost Spins" Data Index  if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  If total inside bets count >= 3 each  begin   add 1 on Record "Lost Spins3" Data Index  end   end if Record "Progression Counter" Data Index = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins3" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout put 1 on Record "progression" Data Index put 1 on Record "Spin Counter" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end{if total bankroll >= 1000 each timebeginstop sessionendif total bankroll <= -1000 each timebeginstop sessionend }  If Record "progression" Data Index >  Record "progression" Data Count    Begin   Put 1 on Record "progression" Data Index   Put 1 Record "Progression Counter" Data Index   put 1 on Record "Win Count" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index   EndTrack last Number for 10 spins to Record "last10" layoutif flag "Bet" true each  begin  Put 100% of Record "progression" Data to Record "Repeater" layout list  Put 100% of Record "progression" Data to Record "Repeater2" layout list  Put 100% of Record "progression" Data to Record "Repeater3" layout list end  endEND`

#### ignatus

« Reply #2 on: November 04, 2018, 10:07:30 AM »
Well, after some disasterous result with the progression, I did a FLATBET version, and yes? It's a FLABET-WINNER, short-term (to no suprise?) Mr.J's -Flabet-grail, tweaked!

cheers

System One v.3 FLATBET (played with 5u bets)

Test 1-4 (Live spins)

RX-Code

Code: [Select]
`system "System One v3.0 FLATBET"// © ignatus 2018 ©method "main"begin  while starting a new session  begin       Set List[5,25,50,75]       to Record "progression" Data              Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Progression Counter" Data               Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins" Data       Set List[1,2,3,4,5,6,7,8,9,10,11]        to Record "Lost Spins3" Data               Set List[1,2,3,4,5]        to Record "Win Count" Data  end   while on each spin  begin    copy last Number to Record "last1" layout  if any number bet won each  begin  set flag "Bet" True    IF Record "progression" Data Index <= 1 each time begin copy last number to to Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout end  put 1 Record "Progression Counter" Data Index    add 1 on Record "Win Count" Data Index//  add 1 on Record "progression" Data Index  put 1 on Record "Lost Spins" Data Index  put 1 on Record "Lost Spins3" Data Index{  if Record "Win Count" Data = 5 each time begin put 1 on Record "Progression Counter" Data put 1 on Record "Win Count" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end}  end    If total inside bets count = 0 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True//  put 1 Record "Progression Counter" Data Index // put 1 Record "Progression Counter" Data Index // put 1 on Record "progression" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index     copy Record "last1" layout to Record "Repeater" layout  end  end  If total inside bets count = 1 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {    if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  }  //  put 1 on Record "progression" Data Index  // put 1 on Record "progression" Data Index     put 1 on Record "Lost Spins" Data Index     put 1 on Record "Lost Spins3" Data Index    copy Record "last1" layout to Record "Repeater2" layout  end  end    If total inside bets count = 2 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {   if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  } //  put 1 on Record "progression" Data Index //  put 1 on Record "progression" Data Index   IF Record "progression" Data Index <= 1 each time begin     put 1 on Record "Lost Spins" Data Index     put 1 on Record "Lost Spins3" Data Index  copy Record "last1" layout to Record "Repeater3" layout end  end  end    If total inside bets count >= 3 each  begin  IF Record "last1" layout is found within Record "last10" layout each  begin  set flag "Bet" True {  if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  }    put 1 on Record "Lost Spins" Data Index    put 1 on Record "Lost Spins3" Data Index   IF Record "progression" Data Index <= 1 each time begin  clear Record "Repeater" layout  clear Record "Repeater2" layout  copy Record "repeater3" layout to Record "Repeater" layout  copy Record "last1" layout to Record "Repeater2" layout  clear Record "Repeater3" layout end  end  end  if any inside bet lost each begin  add 1 on Record "Lost Spins" Data Index  if Record "progression" Data Index >= 2 each time  begin  add 1 Record "Progression Counter" Data Index  end  If total inside bets count >= 3 each  begin   add 1 on Record "Lost Spins3" Data Index  end   end if Record "Progression Counter" Data Index = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout Put 1 Record "Progression Counter" Data Index put 1 on Record "progression" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end if Record "Lost Spins3" Data = 11 each time begin set flag "Bet" False clear Record "Repeater" layout clear Record "Repeater2" layout clear Record "Repeater3" layout put 1 on Record "progression" Data Index put 1 on Record "Spin Counter" Data Index put 1 on Record "Lost Spins" Data Index put 1 on Record "Lost Spins3" Data Index end{if total bankroll >= 1000 each timebeginstop sessionendif total bankroll <= -1000 each timebeginstop sessionend }  If Record "progression" Data Index >  Record "progression" Data Count    Begin   Put 1 on Record "progression" Data Index   Put 1 Record "Progression Counter" Data Index   put 1 on Record "Win Count" Data Index   put 1 on Record "Lost Spins" Data Index   put 1 on Record "Lost Spins3" Data Index   EndTrack last Number for 10 spins to Record "last10" layoutif flag "Bet" true each  begin  Put 100% of Record "progression" Data to Record "Repeater" layout list  Put 100% of Record "progression" Data to Record "Repeater2" layout list  Put 100% of Record "progression" Data to Record "Repeater3" layout list end  endEND`
« Last Edit: November 04, 2018, 10:21:41 AM by ignatus »

#### BlueAngel

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« Reply #3 on: November 04, 2018, 11:44:54 AM »
Do you think this is better or not than the "Harvester"?
Both flat with few repeaters, but which one do consider best?

The following users thanked this post: ignatus

#### ignatus

« Reply #4 on: November 04, 2018, 11:51:02 AM »
Do you think this is better or not than the "Harvester"?
Both flat with few repeaters, but which one do consider best?

Hi BlueAngel Well? I haven't tested "Harvester" enough to say? But ocf, Harvester may be better, in some ways (I think) the betting-procedure (a longer progressive bet that would last longer etc).... But about hitrate/winrate comparing the two, i don't know, yet.

Perhaps i should look into in..? it will not be hard to code and test..

cheers
« Last Edit: November 04, 2018, 11:52:36 AM by ignatus »

#### BlueAngel

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« Reply #5 on: November 04, 2018, 12:09:53 PM »
Yes please, it would be very interesting to know which has better results overall.
I'm asking because I've 2 or 3 which I'd like to be RX coded.

#### ignatus

« Reply #6 on: November 04, 2018, 12:24:59 PM »
Yes please, it would be very interesting to know which has better results overall.
I'm asking because I've 2 or 3 which I'd like to be RX coded.

Well, yes, i do it now, coding "Harvester" will not take long

I'm learning to code RX (mostly basic stuff) ....

#### BlueAngel

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« Reply #7 on: November 04, 2018, 12:27:59 PM »
Maybe you can code for me, I've a couple of methods with few numbers, I can send you the instructions on your email.

#### ignatus

« Reply #8 on: November 04, 2018, 02:16:31 PM »
Maybe you can code for me, I've a couple of methods with few numbers, I can send you the instructions on your email.

Yes, perhaps I see what i can do!

Just finished the "Harvester-code" (see other thread!)
« Last Edit: November 04, 2018, 02:41:21 PM by ignatus »

#### BlueAngel

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« Reply #9 on: November 04, 2018, 02:27:36 PM »
On the "harvester 2" thread there is nothing new.
PM me your email to send you the instructions.

#### ignatus

« Reply #10 on: November 04, 2018, 02:40:31 PM »
On the "harvester 2" thread there is nothing new.
PM me your email to send you the instructions.

IT's posted now

#### BlueAngel

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« Reply #11 on: November 04, 2018, 04:10:01 PM »
Ladies and gentlemen we have a WINNER!!!

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#### ignatus

« Reply #12 on: November 04, 2018, 04:12:42 PM »
Well now! I tested both this one (my best one/ever) no doubt, ...(and Harvester) These two cannot be compared, even by light-years...Where "harvester" went down in a endless hole is seemed, SYSTEM ONE turned out strong, and be a winner....First of all, SYSTEM ONE, involves Less risk, Because the way it's played (tracking hotnumbers/and the waiting time/short betting intervalls, it's well worth the effort!) Furthermore, it's more LONG lasting (compared to Harvester) ...Anyway, that a fact, SYSTEM ONE is something else, Mr,J was right...Credits to Mr.J.

Three Livespin-tests,...

#### scepticus

« Reply #13 on: November 04, 2018, 04:15:33 PM »
" Simulator Time  " Blue Angel ?

#### BlueAngel

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