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Author Topic: SECTOR 15 Positive Progression  (Read 384 times)

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ignatus

SECTOR 15 Positive Progression
« on: May 16, 2018, 08:23:23 AM »

Well what the Hell?? Now, i tried to code sector 15 with a positive progression "Oscar's Grind", But there was something wrong with the code so it only became an "ordinary" positive progression; +1u after each win, and back to 1u after each loss... but HEY? i got 6 wins in a row with this??? just excited, now can you confirm this? or am i just lucky?? (as usual?) :S

=====================
RX code

system "Sector 15 Positive Progression"

method "main"
begin
  While Starting a New Session
 Begin

 Set List [5,10,15,20,25,30] to
  Record "progression" Data

 End
 While on Each Spin
 Begin
 Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

   if bankroll>1000
      begin
       stop session
      end

      if bankroll<-750
      begin
       stop session
      end

 If Any inside bet has Lost Each time
 Begin
   Put 1 on Record "progression" Data Index
 end

  If Any inside Bet has Won Each time
 Begin
 Add 1 to Record "progression" Data Index
 end

 If Record "progression" Data Index >
 Record "progression" Data Count
 Begin
  Put 1 on Record "progression" Data Index
 End

  Put 100% of Record "progression" Data to Record "neighbors" Layout List

 end
END

=============

Sector 15 Acid Test (Live-Spins)

Games won: 13

Games lost: 6

13/19 Games won= 68% winrate

calculating wins/losses

wins 13*1000= 13000

losses 6*750= 4500

TOTAL= +8500u
« Last Edit: May 16, 2018, 08:25:08 AM by ignatus »
 

ahlidap

Re: SECTOR 15 Positive Progression
« Reply #1 on: May 16, 2018, 12:38:44 PM »
Hi,
is nothing wrong with your code. Well, it does exactly that!
+1 on a win

Quote
  If Any inside Bet has Won Each time
 Begin
 Add 1 to Record "progression" Data Index
 end

back to first stage on a loss

Quote
If Any inside bet has Lost Each time
 Begin
   Put 1 on Record "progression" Data Index
 end

I do use 15 number bet (number + neighbors just like that), but not related to prev. result.
It can work quite well, and even without progression.

I've started a thread some time ago here, but no one cared about it, so I continued at my own.

To be honest, never tried oscar grind on this.

About coding, you should put +1 after a win, if betting only 1 unit is not sufficient at least to break even.
Stay on the loss.
Restart when in profit or break even.
Reduce (if possible) after a win if you can at least break even with that lower bet.

A lot of things to check to achieve that.

 
The following users thanked this post: ignatus

ignatus

Re: SECTOR 15 Positive Progression
« Reply #2 on: May 16, 2018, 09:05:39 PM »
Well, i had very bad luck with the first code, i think i ran 100s of tests with different settings...anyway Here is a working code with the positive progression 1,2,2,3

First test looks good..mind you i had other Very bad results, (not with this one, but the first code) so, more testing is needed...

Test 1 (Live-spins)

Games won: 7

Games lost: 3

RX code
===========

system "Positive 14-Sector"

method "main"
begin
  While Starting a New Session
 Begin

 Set List [1,2,2,3] to
  Record "progression" Data

 End
 While on Each Spin
 Begin
 Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

   if bankroll>=300
      begin
       stop session
      end

      if bankroll<=-300
      begin
       stop session
      end

 If Any inside Bet has Won Each time
  Begin
  Add 1 to Record "progression" Data Index
 end
 else
 begin
   Put 1 to Record "progression" Data Index
 end

 If Record "progression" Data Index >
 Record "progression" Data Count
 Begin
  Put 1 to Record "progression" Data Index
 End

Put 100% of Record "progression" Data to Record "neighbors" Layout List

 end
END
=============