### Author Topic: Mickys Pattern Revamp Method.  (Read 4092 times)

0 Members and 1 Guest are viewing this topic.

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #15 on: April 10, 2018, 10:59:45 PM »
I have no rule on betting the zero (single zero wheel) but what is fairly common is that when a zero hits it often repeats within the cycle so if a zero shows up, place one unit on it for every spin for the duration of the cycle. If it repeats it's an added bonus. I wouldn't go the full cycle if I played that long. My games are an average of about 12 spins with this method so I don't really bother with the zero.

Every bet covers 16 numbers and there are always 21 numbers not covered. The zero is just part of the 21 numbers not bet on.

The more numbers you play the less your return that's why I reduced the playable numbers from 24 to 16. If you want to play 20 numbers (5 splits in each doz) your profit will be less than your wager by 2 units.  This will cost you over time. Do some tests.
Playing on a double zero wheel may be different. If you play the zero split that brings you to 18 numbers covered. Your profit equals your wager. If you play on a double zero wheel do a comparison test and let us know how it works out.

The following users thanked this post: biturbo

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #16 on: April 12, 2018, 10:45:27 AM »
I ran a test for illustration purposes only. It is simply to illustrate that patterns of three do not repeat to a point where you will totally lose your entire bankroll and or profits. You still have to control your game though.

I played 302 spins with the following rules:
1. First 3 numbers (excluding zero) is the opening pattern to bet against.
2. Only bet on two out of three spins; win or lose. First bet is 8 units and the second bet is 16 units. Each game will be played the same.
3. If a zero appears in the first two spins then wait for a complete new betting pattern to form.

I played 96 games with a starting bankroll of 100 units. The final bankroll was 560 units. 460 units profit.

Of the 96 games;
58 games won on the first spin.
22 games won on the second spin.
16 games lost and only one was due to a full repeating pattern. Other losses were due to the zero (2) and not covering the hit number (13) or betting on the third spin.
1st 100 units won in 40 spins
2nd 100 units won in 28 spins
3rd 100 units won in 84 spins
4th 100 spins won in 120 spins
Balance won in 30 spins.

It's obvious to see where the losses occurred.
Not covering the hit number in the playable dozens relates to about 16% of losses. I have included not playing to the third spin in the losses.
Of the 13 avoidable losses I would have won 7 if I continued playing. So avoidable losses stand at 6.

Food for thought...
« Last Edit: April 12, 2018, 10:54:39 AM by MickyP »

The following users thanked this post: ahlidap, ShadowBlue, leowls

#### leowls

##### Re: Mickys Pattern Revamp Method.
« Reply #17 on: April 12, 2018, 12:02:49 PM »
Hi suppose we lost the first 2 spins do we increase the bet to 32 for the next bet after another 3 spins?

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #18 on: April 12, 2018, 01:00:45 PM »
The next bet would be 24 units but no, in the exercise I did,  I purposely did not include a progression.

Only 2 bets per pattern 8 and 16 units. The third spin is not bet on but will make up the next pattern to bet on.

Please note: this was just an exercise to illustrate a point.

#### GIAJJENNO

##### Re: Mickys Pattern Revamp Method.
« Reply #19 on: April 12, 2018, 01:22:20 PM »
Why is better to spin only 2 and avoid the third spin if it lost? Not better the continuous 1122334455 etc progression ?

#### ahlidap

##### Re: Mickys Pattern Revamp Method.
« Reply #20 on: April 12, 2018, 01:39:35 PM »
It might not be better, it's different.
It will depend on situation.
Of course progressions should always be avoided or, limited, special if you have something with higher hit rate, whatever it is.

Micky is being great in sharing is knowledge and ideas (and also his game plan), but I feel people is not paying attention to one little (very important) thing he said. Something like:

"test, and adapt to you play (ie. style)"

Example:
He bet splits, so what? I don't like splits, I use quads!

The following users thanked this post: MickyP, leowls

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #21 on: April 12, 2018, 03:29:18 PM »
GIAJJENNO, Look at the hit rate in each game. The first spin hits the most then the second and finally the third.

The way I use this method in the casino is very different to this discussion. As stated I only play very few spins on the tables. I select the table and the time to start my game.

For the benefit of this discussion and those who play air ball or online (many spins) I have given ideas on how to play but you must adapt the method to your style of play. Test and play what is profitable for yourself.

The following users thanked this post: ahlidap

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #22 on: April 12, 2018, 06:17:46 PM »
I've just completed another test with the same parameters as the first test.

400 spins - 117 games played.
Start BR  - 100 units. End BR - 374 units.
274 units profit.
428 was the highest unit balance.
88 games won.
29 games lost.
There were 7 recurring patterns.
2 B2B losses
1 X 3 losses in a row.

This was a tough test but such is the game. The patterns work but you do need a good bankroll to get through the rough patches.
If I used a standard 1, 2, 3, pattern, I would have had 4 recurring patterns.
In the other repeating patterns I had one dozen repeat 3, 3, 3, and then 3, 3, 3, again.

I hope you find the information beneficial.

The following users thanked this post: kav, ahlidap

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #23 on: April 12, 2018, 08:38:09 PM »
I'd just like to add a thought to my post above.

I was not impressed with the results of the test even if the final tally showed a profit. But I've had a bit of time to go over the test and the worst situation was 3 losses in a row; that's 6 bets.
Now, a progression on 8 splits would rise steeply.
This is one case in 700 spins but what if it happens at the start of a game?
Each game consists of two spins. Would it be feasible to flat bet this particular method? I don't know but I'm going to use the same numbers and test it.

The following users thanked this post: kav, ahlidap

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #24 on: April 13, 2018, 09:41:08 AM »
Flat betting 8 units I ended with a profit of 168 units. This is thanks to the majority of games won on the first spin.

If I only played the first spin of each game I would be in profit of 90 units.

A progression will definitely make a big impact on the method

#### biturbo

##### Re: Mickys Pattern Revamp Method.
« Reply #25 on: April 14, 2018, 12:27:58 PM »
Hi Micky,
As most of your ideas, very nice one and always related to bet on splits. You really like that stuff
Some questions, as I am not sure I got everything:
- Why do you wait for a pattern of three if you are only betting on the next two spins?
- Do you use past spins for the new pattern or you rather clean after an attack, wait the next three numbers and then bet again?
- How do you choose the four splits inside the dozen? Random? Hot numbers? My idea here would be to quickly monitor the last columns, apply the "Single dozen method" and always include the two splits that are within the triggered column. The other two, free to choose.

Another suggestion I have: if you get three times the same dozen in a row, bet on it for appear again (2-3 spins, whatever better fits you) We talked about it on other systems threads and the more runs I perform, the more sure I am that an XXX is followed by an X within the next three spins in 90% of the times. I am going to implement this bet at all systems I test in the future for next days, unless the results show me the opposite. I am even thinking about a system based on such repeats.

The following users thanked this post: kav

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #26 on: April 14, 2018, 12:41:40 PM »
Thanks for the pointers biturbo.

I'm setting out for a while but will answer your questions when I get back.

Also currently busy with a 500 spin test.

The following users thanked this post: biturbo

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #27 on: April 14, 2018, 02:48:20 PM »
@biturbo; Firstly, why splits? A simple answer is the payout.
I don't always use conventional splits like 1, 4; 2, 5; 3, 6; 7, 10; 8, 11; 9, 12, etc. I will use 1, 4 or 4, 7 depending on past spins, hot areas and repeaters.
Each number can be used to create 2, 3 or 4 splits. With quads you have 13 options with the middle column overlapping adjacent quads so you are limited to the bet placement.
I have found that numbers in certain splits tend to appear again within a cycle.  Example 25 and 26 as a split or 13 and 16 or 20 and 21 or 9, and 12 or 3 and 6 etc. If one of the numbers appears I create a split with it based on its felt neighbours with reference to recent past spins and wheel layout constantly checking for hot areas. 23 and 24 is another example. The flexibility of being able to create your own splits within a dozen is extremely valuable in relation to game trends.

On patterns of three; there are three dozens and expectation is that each one will show once within 3 spins (excluding zero). There are 29 possible pattern variations that can occur in a three spin cycle. You must have a pattern of three to bet against and that's why each game is a total of three spins. Each game of three spins creates the pattern for the next game. Three spins must take place for each game even if you only bet on one or two of the spins. It is not wrong to bet the third if you lose the first two. I prefer two bets to reduce or eliminate the use of progressions.

How to I chose the splits?
Standard selection would possibly be as follows;
Dozen one: 2, 5; 4, 7; 8, 11 and 9, 12.
Dozen two: 14, 17; 15, 18; 19, 22 and 20, 21.
Dozen three: 27, 30; 28, 29; 33, 36 and 34, 35.
If a number appears in the split not covered I either amend my selection by including that one number in my selection or I play the split the number appears in removing a split that hasn't had a number show in the last 12-18 spins. It is not an exact science but making use of past spins does help.
To be continued. ..
« Last Edit: April 14, 2018, 02:56:20 PM by MickyP »

The following users thanked this post: kav, biturbo

#### MickyP

##### Re: Mickys Pattern Revamp Method.
« Reply #28 on: April 14, 2018, 03:15:00 PM »
Betting against the last three spins as a pattern is just one of 29 options available. You could select any pattern of three and it will work but it's best to select one pattern  or thr last pattern formed for X number of games or until you have reached your win goal. Table trends may indicate one dozen has fallen asleep; it would be wise to use a sleeping dozen in the pattern you chose. There is no rule that will not allow you to change the pattern you are betting against. You should test and check what works for your style of play.

Every possible tool should be used to maximise the chance of a potential win.

#### mr j

##### Re: Mickys Pattern Revamp Method.
« Reply #29 on: April 16, 2018, 04:12:06 PM »

but what is fairly common is that when a zero hits it often repeats within the cycle so if a zero shows up, place one unit on it for every spin for the duration of the cycle" >> As opposed to other numbers? So if a 18 hit, after that, a 0 hits....the 0 is more likely to repeat over the 18?

Ken