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Author Topic: How do I make my systems?  (Read 12624 times)

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mr j

Re: How do I make my systems?
« Reply #120 on: June 04, 2018, 01:30:44 PM »
  Like the advice or dont like it, but you cant say I have not given it out. That would be ANOTHER lie.

Thats what I said. YOU SAID, "good advice". (it actually is). Please quote me correctly in the future.
 

mr j

Re: How do I make my systems?
« Reply #121 on: June 05, 2018, 01:53:55 AM »
Regarding DrTalos.....a doctor of what? Is there proof of this?

Hello, anyone? Thats what I thought.
 

Re: How do I make my systems?
« Reply #122 on: June 05, 2018, 04:09:40 AM »
yes there is.... a proof of lose unfortunately.
 

mr j

Re: How do I make my systems?
« Reply #123 on: June 10, 2018, 09:16:27 PM »
Regarding DrTalos.....a doctor of what? Is there proof of this?

Still WAITING......anyone?

Ken
 

Badger

Re: How do I make my systems?
« Reply #124 on: June 11, 2018, 02:28:35 PM »
Regarding Mr J.....is he a mister? Is there proof of this?  :)

It's only a username Ken. After all, you don't believe that I'm a real Badger, do you?

As for RG, he lives in New Jersey. And MickeyP lives in South Africa. So it's most probably NOT the
same guy.

Hope that helps a bit.
 

mr j

Re: How do I make my systems?
« Reply #125 on: June 11, 2018, 07:34:56 PM »
The rules are the SAME for me. No proof I am a mister, agreed. No real proof of anyone on the boards >>race, gender, age, being a doctor, being a roulette winner etc etc etc etc.
 

DrTalos

Re: How do I make my systems?
« Reply #126 on: June 19, 2018, 02:25:38 AM »
One concept quite important, at least for me, is that every unit played has different odds of coming put. For example, if I play a dozen, I play 12 numbers out of 37. If I play a second dozen that extra units plays 12 numbers out of 25.
  That is very different from play one unit on one dozen for two spins...

 
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Frequency

Re: How do I make my systems?
« Reply #127 on: June 21, 2018, 06:14:26 AM »
Talos Bertrand system goes for atleast 11 spins before it reaches first level recovery whilst the first 5 bets are always same. So that reveals that the first half of his system is not parachute. If that was the case the first 11 spins would always be the same since any hit before the recovery will end the session. So it seems like there are three different scenarios that can occur between 5th bet and the beginning of the recovery; a pivotal hit that will end the game, an additional hit on supplementary added numbers that will decrease exposure or a complete miss that increases exposure.

[/size]
The first half of his system are possibly like this:



18 1
18 2 -3
12 2 -5         
12 3 -8     0/60

6+6 2+1 -11/-5
4+6 2+1 -14/-8
4+6 2+1 -17/-11
3+6 2+1 -20/-14
3+6 2+1 -23/-17
3+3 3+1 -27/-15
3+3 3+1 -31/-19
3+3 3+1 -35/-23    0/128 

Then recovery begins.
 
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DrTalos

Re: How do I make my systems?
« Reply #128 on: June 27, 2018, 07:34:39 PM »
The wheel must provide a number. And that number must be inside the mathematical probabilities that we know. We can choose what and when to bet, we rule the game, while the wheel must respect its dynamic constraints.
  My opinion is that, in order to beat the game, you must follow it till it falls in your arms. I don't chase the outcome, I wait. Unless it is rigged, the wheel will hit one of my number one time every 38 numbers played.
  How to endure that wait is the challenge. I said it already. I am still working on that. Last week I found a way to raise my needed ratio from 1/60 to 1/66. Sessions became a little shorter, so a little less boring. I Have no doubt that in 5 more years will be even better than that.
  Predictions, pre or post throw, sound a little silly to me. With modern technologies, thinking on a defected wheel sounds anachronistic, in my opinion. I prefer to "trap" the session in a way that sounds like a mouse trapped in a labyrinth: the only way out is providing a winning.
  I suggest you for the last time to not waste time chasing numbers but rely on the only weakness game has. Its weakness is your strong. Plan an approach that works perfectly on paper, with the math (probabilities) in your favor, and you got it.
 

mr j

Re: How do I make my systems?
« Reply #129 on: June 27, 2018, 07:56:07 PM »
"I Have no doubt that in 5 more years will be even better than that" >> and I think thats awesome. Goals that your game (profit) will/should get better as the years pass. Everyone should have this goal and not stay in neutral.

Ken
 

leowls

Re: How do I make my systems?
« Reply #130 on: August 04, 2018, 08:42:53 AM »
Every system should be built around a target.
  What the target is doesn't really matter, and the designation of a target is on player shoulder, rely on his experience and his way to see the game.
  Who spent some time at the roulette wheel, sure noticed something that can be used as a target, for example the four repetition of the same dozen.

Let's say we accept this as our target. We do not know when or how frequently this situation occurs, but we reasonably believe that happens often enough to be a valuable information, and a trustfully target.
  Now we have to build a system on dozen who will end when that target, that situation, shows up. It is just that.

A system must have a single target in mind, not two or three. We try to survive, playing more or less numbers, with progression or flat bet, till the situation we fixed as a target will shows up and close our session for us.
  Sure, there are target more easy to hit, and some more hard. In the first scenario session will be short, and the variance will ask us a lot of faith, while the second can be longer, safer sessions, but at the end shouldn't really matter.

In the system I posted about dozens and column, the target is to have a certain number of repetitions back to back. We need to survive till this sequence becames effective. Here's the tweak I created to get advantage of the target without loosing everything before time.
  After a hit, I usually raise one unit. If hit again, I keep raising, and when I miss the bet decrease of one unit. If hit, the next bet will be the highest bet I reached before plus 1.
  The sequence will look like
  1
  1
  1
  1
  1 hit
  2 hit
  3
  2
  1
  1
  1 hit
  4 hit
  5 hit
  6
  5
  4 hit
  7

Hope is clear.

I think this is also a good system for evenly chance bet...I'm really having great results with this. I'm very tempted to bring this to a b&m casino soon.
« Last Edit: August 04, 2018, 08:46:16 AM by leowls »
 

BlueAngel

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Re: How do I make my systems?
« Reply #131 on: September 26, 2018, 02:23:27 PM »
Dr Talos with all due respect I'd like to share my opinion regarding the clues given over many posts and months.

I believe that the "working skeleton" of your system is the recovery plan, if so then the 1 win per 60 numbers bet ratio is the "skull of the skeleton".

You've repeatedly played down the importance of selection, but I've reasons to believe that it's more important for YOU than what you want us to believe.
In order to prove that your claims intentionally played down the importance I'm going to give everyone a few things to think about.

If we consider bet selections ONLY as quantities then we HAVE TO embrace the House Edge AND the extreme deviations.
The ratio 1/60 is not sufficient to cover the worst of the situations, betting for example 5 times a dozen is 60 numbers.

Therefore you are looking for a dozen to win every 5 bets, please don't avoid my point by saying:"I'm not betting only a dozen", the point is that on average you are expecting 1 win per 60 numbers bet, thus the 1 win per 5 bets for a dozen or 1 win per 10 bets for a line (DS).

So if there are only 11 hits for a dozen the first 100 bets, then 26 more hits for that dozen during the second 100 I don't see how your recovery ratio could collaborate with such bad outcomes!

All it takes is a bad start and then a continuation which the results remain below your expected ratio for more than 200 bets, do you think what am saying is impossible?
It's strange that since you are winning for years never happened to you such incident! ??? :o

A number could be absent for 666 successive spins, taking this as a base then we can find the virtual limits for other selections (when are being considered ONLY as quantities).

1 number missing 666 consecutive spins (any one)
666/2= 333 spins for 2 numbers (any two)
666/3= 222 spins for 3 numbers (any three)
666/4= 166 spins for 3 numbers (any four)
666/6= 111 spins for 6 numbers (any six)
666/12=55 spins for 12 numbers (any twelve)
666/18=37 spins for 18 numbers (any eighteen)

This is not just a theory, I've confirmed it by running my entire database of 16.6 millions of results, I've found 678 spins for number 22 to be the longest missing number.
Thus when you are claiming that you disregard selection and the recovery alone with the 1 win per 60 numbers are what makes your system a long term winner, then something doesn't fit in the picture...

In other words your 1/60 is a boat which hopes for not tornadoes of variance to wipe it away, I'm just wondering how on earth you've not encounter at least one such situation in years!

In a way everything is a trade between time and money, the same for roulette, the more aggressive/steep a progression is the sooner it reaches net profit, the milder is a recovery plan the LONGER it'd take to reach a profit.

In theory even flat bets can get ahead after a LONG stretch of losing, it's a compromisation of time to money, some fellas prefer one over the other, personally speaking it should be biased slightly towards time in order to stay within reasonable betting limits, of course not too mild otherwise we'd spend many hours in order to gain a few units.

1 of the following has to be the explanation with your case:

1) It has never happened to you - VERY hard to believe when we are talking about YEARS of betting!

2) You are hiding something and that has to be regarding the SELECTION.
This is what I believe to be the case.

Like others I've read your posts, there is ABSOLUTELY NO WAY to pick ANYTHING and make it WIN WITH 1/60 NUMBERS RATIO!
At least you would exceed the 200 spins to make a single coup, by the way 1 coup is NOT 1 game/session Dr Talos!
A session contains many coups, a coup is the winning bet which resolves a series of losing ones.

About your selection, you've mentioned "Monty Pythons", "there are 3 boxes and 1 is revealed so now remaining 2..."
This has to be the Law Of the Thirds, specifically roughly 1/3 of the roulette numbers are 12 so by knowing the average distribution:
12 sleepers, 12 repeaters, 12 average you see the last 12 (1 box is revealed), there are 24 more numbers (2 more boxes) from which half of them will not hit.
It makes sense to bet the 12 last numbers (keep the box) rather bet some other 12, if we'd bet 12 not shown that far we could get 0 wins on the remaining 24 bets, it's extreme but we could pick all the sleeping 12 numbers.
On the other hand, there would be 12 repeats, there could be also from numbers which have not hit yet, but the numbers which have already hit/shown are closer to the 2+ hits than those which are still 0 hits within the same 24 spins.

So there you are your dozen, expecting 1 win per 5 spins bet would average approximately 5 expected wins within 25 remaining spins, that's a very realistic expectation to bet for 5 instead of 12 repeats/wins.
It would conclude profitably most of the time within the 37/38 spins cycle, your first 12 bets are all outside and that serves also as the charting of the 12 last spins and/or numbers.

In case you'd not win within the cycle then you activate what you call the 3rd level by sticking with those same 12 numbers.

 

Rinad

Re: How do I make my systems?
« Reply #132 on: September 26, 2018, 04:36:11 PM »


  Blue Angel,

can you tell us since you ran millions of spins on single numbers what was the least amount of spins missing from a single number and how many were they that had more then 600 spins missing out of the 38 numbers ?
I dont have the means to get that type of infos but I would apreciated if you can tell me, out of curiosity ?

thanks
Rinad
 

BlueAngel

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Re: How do I make my systems?
« Reply #133 on: September 26, 2018, 04:50:16 PM »

Rinad, just to be clear, from the 16.6 millions only 10 were simulated results, the rest were from various casinos with physical wheels (including 10,000 from American wheel).

The shortest were just in the next spin, 2 hits back to back, this has been done by all numbers.

The second worst I've found was 578 spins missing for number 6, the third longest was 523 spins for number 15.

I didn't do all these for nothing, I wanted to confirm my theory that even if I had the incredible luck to pick such number my betting method could end up with a profit and BR just under 1,000 units.

I've just remembered that there was also one number with 608 missing spins, therefore 2 numbers above 600 spins.
« Last Edit: September 26, 2018, 05:04:26 PM by BlueAngel »
 

Greek

Re: How do I make my systems?
« Reply #134 on: September 26, 2018, 05:53:21 PM »
A highly successful system must be treated as a money making machine, with no emotions, boring as hell; and should be easily taught to someone who knows nothing about roulette or gambling. I believe that in order for a system to be a successful working system, it does not matter what strategy is being used, EC, dozens, splits, streets, 4 through 24 numbers straight up, etc. Mathematical laws are thrown out, only simple probability applied. A good system should not be subjected to more than 20 spins, 10 of which is first recorded, the other 10 spins, max, used as betting targets, optimum target hit in 4 spins. Flat betting is the primary choice of betting. Secondary choice of betting should include initial investment amount. A target amount is always the goal.

DrTalos or anyone else, does your system meet the above criteria?
« Last Edit: September 26, 2018, 05:57:17 PM by Greek »