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### Author Topic: Slow mehod for one street.  (Read 2030 times)

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#### scepticus

##### Re: Slow mehod for one street.
« Reply #15 on: January 20, 2018, 05:10:35 PM »

#### scepticus

##### Re: Slow mehod for one street.
« Reply #16 on: January 20, 2018, 05:26:13 PM »
Reply 351  Page 24 .Scep's roulette strategies ,Mike "
Let's discuss and , again you can "educate" me in maths . But you'll need first to learn how to calculate  Any 3 from 4

#### scepticus

##### Re: Slow mehod for one street.
« Reply #17 on: January 21, 2018, 03:47:06 PM »
Mike ?

#### Jesper

##### Re: Slow mehod for one street.
« Reply #18 on: January 21, 2018, 04:32:30 PM »
Yes here is no progressions before a hit!   The pure negative progressions, should rise the stake at 12th spin, and that could work, but it could as well be long waiting before a hit. If it should take 144 spins the drowndown  betting one just would have been 144, and not much more as if we doing a pure negative progression, which is faster win if we hit otherwise a big loss.

The method relay of a street should seldom sleep long, and after hit not long again and again. We expect a cluster at some point then we hit twice in a row.

If we hit after 30 spins, we are back in balance only 30, we then bet 3 units. If a double we are on track.
Compare to a pure negative progression!

#### Mike

##### Re: Slow mehod for one street.
« Reply #19 on: January 21, 2018, 04:57:24 PM »
Reply 351  Page 24 .Scep's roulette strategies ,Mike "
Let's discuss and , again you can "educate" me in maths . But you'll need first to learn how to calculate  Any 3 from 4

Ok Scepticus, teach me how to calculate any 3 from 4.

#### scepticus

##### Re: Slow mehod for one street.
« Reply #20 on: January 21, 2018, 05:04:44 PM »
let's continue this on my thread where the None Blocks are.

#### scepticus

##### Re: Slow mehod for one street.
« Reply #21 on: January 21, 2018, 05:56:35 PM »
So Jesper, you expect your chosen street to cluster at some point to give you profit ?

#### Jesper

##### Re: Slow mehod for one street.
« Reply #22 on: January 21, 2018, 06:19:31 PM »
I expect it to hit in time.  I can change the street during play if I want as well.

#### scepticus

##### Re: Slow mehod for one street.
« Reply #23 on: January 21, 2018, 06:36:23 PM »
do you change even if  you have suffered a loss ?

#### Jesper

##### Re: Slow mehod for one street.
« Reply #24 on: January 21, 2018, 06:42:48 PM »
do you change even if  you have suffered a loss ?

A loss has not happen yet in about 80 sessions!

31,2,23,2,18,33,1,34,15,17,30,30,22,13,13,32,24,25,11,
25,17,34,4,28,11,3,35,3,35,3,12,19,6,20,7,35,27,7,36,2,
11,14,16,13,33,4,31,4,8,28,17,16,17,16,17,6,31,12,6,13

This was the numbers fallen last session, just done.
Backing street one (1-3).

I never progress, following the rules, only do it if
we are 12 or more back after a hit.

#### scepticus

##### Re: Slow mehod for one street.
« Reply #25 on: January 21, 2018, 07:44:18 PM »
Thanks Jesper
Just wondered why you sometimes changed the street.

#### Jesper

##### Re: Slow mehod for one street.
« Reply #26 on: January 21, 2018, 09:00:28 PM »

If we use negative progression which gives profit at the first hit,
we can handle a sleeper of 125 spins on a street.
The bank needed for this is 351006 units and the last bet is 29251 units.
Most of us would probably not try to fulfil until the hit at the 125th spins.

125 misses is not common, but I think all will see it a few times, and that makes a step negative progression a bad
way of  handle a one street method.
With the method here we use 125 units and after the first hit at 125th, we bet 12 units.
The goal is to hit twice at any time.

#### scepticus

##### Re: Slow mehod for one street.
« Reply #27 on: January 21, 2018, 10:56:43 PM »
Thanks Jesper but I play in a B&M casino and find a bank of 351 thousand units  too big for me. And I don't really like online roulette.

#### Jesper

##### Re: Slow mehod for one street.
« Reply #28 on: January 22, 2018, 11:19:25 AM »

This was intended to test in real mod, on a zero wheel, a longer run.
1 cent units were used.
The figures below are the noted new high during the gameplay.

8,13,18,28,38,43,51,53,60,61,71,77,87,93,94,102,105,116,120,129,132,136,143,

The game ended after 695 spins, and the win was 143 units.
It is only 1.43 Euro. The downdrown was at most around 100 units, and seven chips the highest bet,
so it could easy with a decent bank have been played with Euro bet.
Total turnover 1200, average about 2 units.
The casino would have accept 300 as max bet, and if we want include singles it would have been 900 Euro.
« Last Edit: January 22, 2018, 11:22:04 AM by Jesper »

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#### Jesper

##### Re: Slow mehod for one street.
« Reply #29 on: January 22, 2018, 04:29:36 PM »

This games use to be many spins, and the method
is useful only on line with small value chips.

I was down quite a lot, the bets max was 54 units,
but could recover at next cluster.
A better run arrived.

533 units in 394 spins. Spins is fast on line,
I do not think they cheat as I have got 1629  won
game with a loss once. (with not only this method)

We should of course know all systems can tank.
« Last Edit: January 22, 2018, 04:33:04 PM by Jesper »