I just can tell what l thing about it, if it existed.
I have had no assess to the Paul's Advanced rrsys, so following it is just a speculation based on my analysis of his game sessions on particular wheels that l followed for some time as well.
In general to play any form of dealer signature, need to understand when such a play is posible.
There are conditions governing this game... speeds , type of ball, dealer preferred type of throw, dominant ball behavior..ets.
Need to find conditions that produce lots of ball stops, or repetitive type of ball bounce. In this case ds , if any, will be more reliabe.
Other thing to realise is the fact that ds itself is not distance per se, but consistent timings of the ball and consistent wheel speeds. So these particularly determine our evaluation of dealer.
Need to remember that ds can and do often shift due to differences in dominant timings ( wheel/ ball), so need to learn how to adjust for such a shifts. To adjust need to add/ minus distance that wheel does during difference between previous target time ( for the ball) and current one.
For example, if ball was mostly 15 sec and wheel 5 sec, but ball started to do 2.5 sec more, shift will be 18 pokets ( with same rotor speed of 5 sec).
To make it more advanced you can account differences between timings that ball does to different falling places and your target one.... plus accounting how ball is expected to jump there for given ( present) conditions.
This explanation is just to give you some ideas of how interesting it can be.