Author Topic: The Fitzroy System.  (Read 3642 times)

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Romn.Paras

The Fitzroy System.
« on: October 24, 2014, 01:58:08 PM »
At first I was under the idea the Fitzroy system and the D'alembert were the same system, but after reading on both systems the Fitzroy is a little different. Here I will explain the Fitzroy System in more detail.

THE 'FITZROY' SYSTEM

THIS is quite a good system, and was very  popular but unfortunately it is barred to  most people on account of the enormous capital  it requires. To feel at all sure of ultimate  success, a capital of 10,000 units is essential,  and even then it is not absolutely infallible.  The idea of the game is to increase your  stakes by 1 unit every time, WITHOUT ever decreasing, until you have wiped out all previous  losses and gained 1 unit as well for every  ' coup ' played.  There are two exceptions to this rule. Your  first stake is always 1, but if you lose this, instead  of your next stake being 2, it is 3 ; after that it  should be 4, 5, 6, 7, 8, etc., until your task is  accomplished. Your game is finished when you can wipe out all minus quantities from  your score-sheet and bring the result to + 1  Suppose, therefore, your score-sheet shows you  to be 3, and your stake in the ordinary way  ought to be 7 ; instead of staking 7, you would  only stake 4, in order to arrive at the result of  + 1 if you win. In the event of your losing  the stake of 4 your next stake will be 8, just as  if you had staked 7 in the ordinary course of  the game the previous ' coup.' If you lose the  8 you would continue with 9, 10, u, etc.

If you win two or three stakes of 1 at the commencement you consider them as definite gains, and put them away quite apart from your capital.

Suppose you lose your first two stakes of 1 and 3, you are now out of pocket

1st Loss - 1
2nd Loss - 3

Total - 4

But in addition to getting back your previous  losses, the object of the system is to win a unit
per ' coup ' as well, consequently in order to  keep a clear record of the amount you require  to win, it is best to add 1 unit to your losses  after every ' coup.'

By far the best way to play this system is to  work it on both sides of the table. On a favorable table you will win
twice as fast and expose less money to the risk  of Zero. If only played on one side, I would
recommend the method of either follow the last bet or wait until two consecutive losses and then switch.

If you cannot raise the suggested capital of  10,000 or 20,000 units, the system can be  attempted with several small capitals of about  200 units each. It is quite possible to turn 200 into 1000 in a very short time, if you are
sufficiently lucky to avoid a bad day at the  start.

« Last Edit: October 24, 2014, 09:53:32 PM by Romn.Paras »