Roulette Life Forum

Roulette Forum => Roulette Systems => Topic started by: ignatus on July 08, 2019, 02:49:01 PM

Title: Sniper 6
Post by: ignatus on July 08, 2019, 02:49:01 PM
...the principle is the same; Wait for x numbers to be hit, bet the remaning x numbers etc...so, this is played with 6 numbers+ a 6 numbers Hedge-bet. Seems to work, (only did 2 short testings now), also i don´t know how to code this. (because i don´t know how to *remove* number from a matrix, only how to Add numbers...anyway,

Procedure; Look at the history of spins (or else track numbers for each 4 group; RH, RL, BH, BL. You *don´t bet the last 3 numbers hit, within that particular group of 9 numbers* so, BET the Remaning 6 *unhit numbers within that particular group* ALSO be 6 numbers on the opposite High/Low (This is a Hedge bet, no progression if/when it hits, just re-bet)...

That´s it. 

Example. Let´s say the last 3 hit numbers within BLACK LOW was 2,6,15.(Those 3 are Not bet) Then you BET the remaining Unhit numbers within BLACK LOW (6 numbers), you ALSO bet 6u on HIGH.

Progression: (any you like) I use a simple doubleup after 2 losses. Or Else use a 12 numbers negative etc.
Title: Re: Sniper 6
Post by: GIAJJENNO on July 08, 2019, 05:41:02 PM
Seems to work, (only did 2 short testings now)

? ? ? ? ?  :-[
Title: Re: Sniper 6
Post by: ignatus on July 08, 2019, 06:11:22 PM
Seems to work, (only did 2 short testings now)

? ? ? ? ?  :-[

yes? so what, this was an idea i had, meant for TESTING , as always? ...short term it may work, depending on your MM etc? ....what´s the problem?
Title: Re: Sniper 6
Post by: Jesper on July 08, 2019, 06:52:52 PM
Short test is double the bank in one spin, Ya bet on RED.  Try it only once!!  Risk of ruin is a fraction less than 50%, a bit more better than many system shown here. Why spend time??
Title: Re: Sniper 6
Post by: ignatus on July 08, 2019, 07:39:44 PM
Now, i´ve coded this (what i thought was impossible to code, but OK! i did it!)  Code for testing (Now only coded for BLACK LOW)..i will complete the code later..TEST 1-2 LIVE

RX-code
Code: [Select]
system "SNIPER 6"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]

        to Record "progression" Data
       
         Set List [1,2,3,4,5]
        to Record "BlackLow" Data

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin

if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end

end
end

  If any number bet won each
  begin
      set flag "bet" false
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      Put 1 on Record "BlackLow" Data Index
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index

end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
 }
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end

if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
      Put 1 on Record "BlackLow" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
Title: Re: Sniper 6
Post by: GIAJJENNO on July 08, 2019, 08:39:26 PM
Ignatus, if you would spend more time about determining bankroll, money management, doing more and better example regulation to one system, so spending more time on one system, make it playyable, more profitable, doing session wins, more testing and these things, and not jumping one to second to thousands of systems one after another, maybe you could evolve more and more. Since I am here you post the same systems over and over. Do not get me wrong, I have a big respect for you, you are a real roulettefan, but it seems you NOT TAKE IT SERIOUSLY ! ! ! ! Pity, because you are so clever man.
Title: Re: Sniper 6
Post by: UnlikelySam on July 09, 2019, 06:16:59 AM
Ignatus you are one of the greatest RX coder around hands down! System testing is good at times testing a system over many thousands of spins may give some sort of picture whether it will survive the long haul ; however sometimes we also need to stick to that system to dig deeper and find out why it failed in the first place and how it can be tweaked and improved on if possible. I share Giaj's sentiments exactly!

It's all good and well though if the system is a loser from the start and not worth any further testing then by all means shoot it straight for a 3 pointer into the bin. I too enjoy your systems and you going that extra mile to actually test it out means the world. Perhaps you have a passion for system creating and testing... I know all this may sound like repetition and " blah blah yakety yak " for a veteran such as yourself but you never know you may have a golden egg in your basket of past systems that you ruled out ??? ... Either way don't ever stop creating systems we appreciate your hard work ; just don't forget about the rest - polish it long enough and it may possibly sparkle like a diamond ;)

Regards

Sam...
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 07:35:12 AM
Thanks, well i just finished the code, and it looks good (short term?) 500 spins or less...but then? you could help me out then , testing and also figure out the best progression for this one? (it´s a dozen bet/progression) i use a simple 12 numbers Negative.

Code: [Select]
system "SNIPER 6"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin

if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end

  IF High hit each
begin
if black hit each
begin

if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end

if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end

  IF Red hit each
begin
if Low hit each
begin

if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end

if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end

  IF Red hit each
begin
if High hit each
begin

if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end

if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end

end

  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index

end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
 }
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end

if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

if flag "bet3" true each
begin

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 08:14:54 AM
Did a short testings 40 Live-sessions... (only tested 500 spins/game) and? in 20 games only 1-2 losses (that didn´t pass 300 spins)... That would be then 18/20 wins; a 90% winrate.
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 08:31:34 AM
well? To be realistic then ..more testings out of 20 sessions 4 lost, second 10 sessions 2 lost etc, so, i believe about a 75-80% winrate would be expected ... (for a 300 spin session, that is).
Title: Re: Sniper 6
Post by: UnlikelySam on July 09, 2019, 01:23:57 PM
Ignatus I"ll plug the code into Rx later no problem. I would like to first ask is there any criteria you would want to set out for example : Number of spins to test , starting bankroll , live spins or Rng (I have a collection of both) , number of sessions? It will definitely have to be played over a number of sessions to see how it plays out especially with the Bankroll trend graph and the progression could be modified thereafter. I would like the testing to be uniformly if possible so we can test it appropriately. Thanks.
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 02:22:45 PM
Ignatus I"ll plug the code into Rx later no problem. I would like to first ask is there any criteria you would want to set out for example : Number of spins to test , starting bankroll , live spins or Rng (I have a collection of both) , number of sessions? It will definitely have to be played over a number of sessions to see how it plays out especially with the Bankroll trend graph and the progression could be modified thereafter. I would like the testing to be uniformly if possible so we can test it appropriately. Thanks.

Thanks, im doin testings myself at the moment, now, i believe "wingoal" should not be higher than 200-300u, and Stoploss? about the same amount (perhaps less). Or else you can try other settings,..also i think MAX 300 spins played.. that´s about what i can figure now,..
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 03:18:08 PM
Tested now 115 000 spins.... and these are my results, (WG +350 / SL -400)

TEST1.

Games won 1054/1915= 55%
Won 1054*350= 368 900
Lost 861*400= 344 000

TOTAL= +24 500u
Title: Re: Sniper 6
Post by: UnlikelySam on July 09, 2019, 05:53:09 PM
I have downloaded some random spins from actual B&M 's . Those were some real hectic spins. I used a stoploss off -300 and target of +300. 7 wins out of 10. However I messed around with the progression a bit  : 1,1,1,1,2,2,2,2. Attached are the difference between the original progression and the modified one. Just a small test ??? ; with the right progression maybe the results can be improved further.
Title: Re: Sniper 6
Post by: glamis38 on July 09, 2019, 06:07:13 PM
Where can I find the link to run this code that was posted so I can see it in action? Thanks for any help.
Title: Re: Sniper 6
Post by: UnlikelySam on July 09, 2019, 06:07:36 PM
One more set...

Regards

Sam...
Title: Re: Sniper 6
Post by: UnlikelySam on July 09, 2019, 06:11:15 PM
Glamis38 ; Ignatus posted it under reply #7. Press select and copy the code and paste it in RX.
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 08:12:13 PM
I have downloaded some random spins from actual B&M 's . Those were some real hectic spins. I used a stoploss off -300 and target of +300. 7 wins out of 10. However I messed around with the progression a bit  : 1,1,1,1,2,2,2,2. Attached are the difference between the original progression and the modified one. Just a small test ??? ; with the right progression maybe the results can be improved further.

Thanks :) did more testings myself (now over 200 000 spins tested in total, all showed profit/a positive result);

(WG+300 /SL-200)

TEST1.
WIN 220*300=66000
LOSS 296*200=59200
TOTAL= +6800

TEST2.
WIN 879*300=263700
LOSS 1202*200=240400
TOTAL= +23300

TEST3.
WIN 622*300=186600
LOSS 921*200=184200
TOTAL= +2400

TEST4.
WIN 628*300=188400
LOSS 905*200=181000
TOTAL= +7400

I provide the code you can test yourself,... (Look at Statistics --> Data Records (at the bottom) Won/Lost sessions)
Title: Re: Sniper 6
Post by: ignatus on July 09, 2019, 08:16:53 PM
Code: [Select]
system "SNIPER 6 TESTING"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,21,32,55,89,144,233,377,610]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
  if total bankroll <= -200 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

  if total bankroll >= 300 each time
begin
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin

if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end

  IF High hit each
begin
if black hit each
begin

if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end

if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end

  IF Red hit each
begin
if Low hit each
begin

if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end

if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end

  IF Red hit each
begin
if High hit each
begin

if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end

if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end

end

  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index

end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
 }
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end

if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

if flag "bet3" true each
begin

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end

end

 If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
Title: Re: Sniper 6
Post by: glamis38 on July 09, 2019, 10:20:30 PM
Glamis38 ; Ignatus posted it under reply #7. Press select and copy the code and paste it in RX.
Sorry but I am new and am not sure what you mean to paste it in RX. Is that a simulator that I can download please explain a little thanks. Sorry guys I don't want to clog up this thread with this but it looks like some important info thanks again!
Title: Re: Sniper 6
Post by: Third on July 10, 2019, 12:51:39 AM
Looks like RX needs some kind of FOR...NEXT looping to avoid all those "if XYZ is true" statements.  :o
Title: Re: Sniper 6
Post by: UnlikelySam on July 10, 2019, 07:13:23 AM
@ Glamis38  Roulette Xtreme or Rx as it's more affectionately referred to is a Roulette system designer which allows you to simulate a system / method to see how well or terrible it will perform over thousands and even millions of spins.

Download the trial version of Rx which gives you limited number of uses to test the functionality of the software. Go to "System Designer" and from there you can overwrite any existing code by pasting Ignatus's code over it.

http://www.uxsoftware.com/pages/index.html

http://www.uxsoftware.com/pages/download.html

http://www.uxsoftware.com/pages/user_guide.html
Title: Re: Sniper 6
Post by: UnlikelySam on July 10, 2019, 07:24:14 AM
Lol Third Rx can be a nightmare at times with complicated systems to code as Ignatus will surely agree looooong lines of code.  I like it though ;D  Rx i mean  :D Yes it would be nice though if there were ways to get around the tedious coding at times like nested if loops and perhaps case statements :-\
Title: Re: Sniper 6
Post by: Third on July 10, 2019, 08:17:29 AM
Gosh I hope it has arrays?  Omgosh, I can't imagine programming without arrays! >.<
Title: Re: Sniper 6
Post by: UnlikelySam on July 10, 2019, 09:00:51 AM
Without cramping Ignatus's thread lol ??? ...  I guess we could call it an array a form of matrices as data can be stored and referenced later. That patternmatch calling statement is powerful in its own right for " trends catching " system design ;) 
Title: Re: Sniper 6
Post by: dobbelsteen on July 10, 2019, 09:03:42 AM
Ignatius start a new topic for RX users. Your contributions are senseless for members without a RX program. With all your long run test you will never find the Holy Grail. Players play always short run sessions. Every short run session can be ended with a profit. Hot and Run!!!
Title: Re: Sniper 6
Post by: UnlikelySam on July 10, 2019, 09:04:02 AM
@ Ignatus are you still using the original progression for the system? It does gain quickly even with the almost flat bet progression :D
Title: Re: Sniper 6
Post by: UnlikelySam on July 10, 2019, 09:15:19 AM
Dobbelsteen Sir you have read my mind ; I was going to also suggest to Ignatus to start a purely Rx devoted thread where all his systems for testing could be stored there. However Rx does not necessarily have to be run for thousands and millions of spins ; example just say if one has a habit of recording spins on a notepad from their B&M over time - those spins can be transferred to Rx and can be played manually spin by spin thereby testing various strategies as if you were in front of your dealer/s... There is alot more to this than meets the eye. I do however understand your viewpoint...
Title: Re: Sniper 6
Post by: ignatus on July 10, 2019, 06:24:52 PM
Ignatius start a new topic for RX users. Your contributions are senseless for members without a RX program. With all your long run test you will never find the Holy Grail. Players play always short run sessions. Every short run session can be ended with a profit. Hot and Run!!!

Yes, :)

"Anything can win short-term" -Steve

This is certainly true,..now testing a very tight WG/SL +100/-100 I got a 60% winrate (result may vary) i think this is the best i can do for this bet,...

TEST1.(8/10)+132+120+120-144+120+120+120+120-156+144
TEST2.(6/10)-168+120-144+132+108-108+132-108+108+130
TEST3.(8/10)+120+132-132-133+120+120+134+108+108+132
TEST4.(3/10)-144-144-120+108-120-156-168+132-144+108
TEST5.(5/10)+124-168+108+132-144+120-144+108-108-108


30/50 Games won= 60% winrate
Title: Re: Sniper 6
Post by: UnlikelySam on July 11, 2019, 02:41:31 PM
Looking good especially for that WG and SL margin... Good stuff bro... 8)
Title: Re: Sniper 6
Post by: Jesper on July 12, 2019, 10:30:43 AM
Most can be done using free software, like Chrome and Javascript.  I have coded a casino with javascript random or automatic loading from random org.  But nowdays I use formulas to see if the system is playable.  We know if we test long enough the systems fails, and that is the major reason all invent or reinvent a bunch of methods.

One can get it working in real play for many 10000 spins, but the next trying can fail very soon.