### Author Topic: New method based on dozens and 8 numbers  (Read 511 times)

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#### solaris

##### New method based on dozens and 8 numbers
« on: May 09, 2019, 04:25:25 PM »
I wish to present a new method, main objective is to keep the bet units to minimal while trying to achieve a win.

BR required: 170 units only.

The method contains betting on 7 levels until you win few units and reset. The idea has come from the maximum number of times a dozen can go absent and bet selection is based on numbers closer to 0 on the wheel.

Level 1: Choose third dozen and bet with a progression 1 for 5 times(1 1 1 1 1). I choose dozen 3, as it has many
numbers on the 0-sector or close to that.

Level 2: Continue bet on same dozen with progression 2 for 5 times. i.e, 2 2 2 2 2

With the first 2 levels above, we mostly would have gained at least +1 unit, if not proceed further.

Level 3: Next bet would be on 8 numbers on 3rd dozen, namely 25,26,28,29,31,32,34,35(leave out the third column numbers).
Progression in this level:3
Number of times to bet: 5 (3 3 3 3 3)
Bet selection:
on Quad covering 25, 26, 28 and 29 - 1 unit
on Quad covering 28, 29, 31 and 32 - 1 unit
on Quad covering 31, 32, 34 and 35 - 1 unit
Level 3 has 3 units bet covering 8 numbers on 3 Quad.
Note the payout of 18 units when we hit on this level on four key numbers 28,29,31 and 32. Remaining numbers will have 9 units payout.

Level 4: Bet would be on same 8 numbers on 3rd dozen, namely 25,26,28,29,31,32,34,35.
Progression in this level:5
Number of times to bet: 5
Bet selection:
on Quad covering 25, 26, 28 and 29 - 1 unit
on Quad covering 28, 29, 31 and 32 - 1 unit
on Quad covering 31, 32, 34 and 35 - 1 unit
on Split covering 25,26 - 1 unit
on Split covering 34,35 - 1 unit
Level 4 has 5 units bet covering 8 numbers on 3 Quad and 2 splits.
Note the payout of 18 units when we hit on this level on four key numbers 28,29,31 and 32.
Hits on 25, 26 or 34, 35 will have 27 units payout.

Level 5: Bet would be on same 8 numbers on 3rd dozen, namely 25,26,28,29,31,32,34,35.
Progression in this level:6
Number of times to bet: 5
Bet selection:
on Quad covering 25, 26, 28 and 29 - 2 units
on Quad covering 28, 29, 31 and 32 - 2 units
on Quad covering 31, 32, 34 and 35 - 2 units

Level 5 has 6 units bet covering 8 numbers on 3 Quad.
Note the payout of 36 units when we hit on this level on four key numbers 28,29,31 and 32. Remaining numbers will have 18 units payout.

Level 6: Bet would be on same 8 numbers on 3rd dozen, namely 25,26,28,29,31,32,34,35.
Progression in this level:8
Number of times to bet: 5
Bet selection:
on Quad covering 25, 26, 28 and 29 - 2 units
on Quad covering 28, 29, 31 and 32 - 2 units
on Quad covering 31, 32, 34 and 35 - 2 units
on Split covering 25,26 - 1 unit
on Split covering 34,35 - 1 unit
Level 6 has 8 units bet covering 8 numbers on 3 Quad and 2 splits.
Hits on 25, 26 or 34, 35 will have 45 units payout.

Level 7: Bet would be on same 8 numbers on 3rd dozen, namely 25,26,28,29,31,32,34,35.
Progression in this level:9
Number of times to bet: 5
Bet selection:
on Quad covering 25, 26, 28 and 29 - 3 units
on Quad covering 28, 29, 31 and 32 - 3 units
on Quad covering 31, 32, 34 and 35 - 3 units

Level 7 has 9 units bet covering 8 numbers on 3 Quad.
Note the payout of 54 units when we hit on this level on four key numbers 28,29,31 and 32. Remaining numbers will have 27 units payout.

So, final progression at each level is as follows:
11111
22222
33333
55555
66666
88888
99999

Total number of units =1+2+3+5+6+8+9 = 34*5 =170.

Any feedback/correction or additional input is welcome.

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#### MickyP

##### Re: New method based on dozens and 8 numbers
« Reply #1 on: May 09, 2019, 05:04:27 PM »
Interesting and different. What results have you had from testing so far?

Why do you run into a negative with your progression? A dozen pays 2-1 so your third bet is break-even but you have 5 steps. How do you proceed if you win on step 3, 4 or 5? Off the top of my head I can see this happening a lot.

Why have you decided to play the top half of the wheel only?

At this point it's hard to see merit in the system but maybe after you have answered the above questions I may understand better.

#### solaris

##### Re: New method based on dozens and 8 numbers
« Reply #2 on: May 09, 2019, 05:39:17 PM »

Thank you Michael for questions.The negative progression is used in case we don’t get a win or we get a win but don’t recover losses, then we must continue. As soon as we get a hit we must go back to level 1.
In case of negative Progression, we have a stop at 170 Units.
We can also use positive progression and we must, it’s just that for simplicity reasons it is easy to calculate the BR for negative one.

Another point is, my idea was not to win only one unit, but to win more units every session to cover the loss of BR for one bad day!

I decided to play top half of the wheel, as I mentioned many numbers are from 0 sector or close to that. We can choose any dozen, should not be different in results.

Regarding testing, I did not test many number of spins but played last couple of times on a B&M table and results were quite positive. I don’t want to hype it by telling exaggerated claims but I think you are experienced enough to know the merits.

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#### MickyP

##### Re: New method based on dozens and 8 numbers
« Reply #3 on: May 09, 2019, 08:21:42 PM »
Level one covers 5 spins and level 2 also covers five spins; that's 10 spins on a dozen that is expected to hit once in three spins. From spin four you are at a loss even with a win up to spin ten. This is a bad start and I would seriously look at fixing this issue.

It seems like you are looking to create a mechanical system and I'm sure you know the dangers of that. Second thing I would change is how to qualify what dozen to play. There are different ways to qualify a dozen to play and if you incorporate one of them in your method you may be able to reduce the bets per level to only two spins. So , if you do play to level seven (not advisable) that's 14 spins  to land one hit on a dozen or one of the eight numbers. I think one hit per dozen selected over a limited number of spins should close the game with a win (profit)

170 units to invest in a single play of your system as it is, is really not well thought out. You can not bank on a win in this game. The MM as it is, is just digging a hole for yourself. Ask yourself this question; how many spins do you want to throw at a dozen that should hit once in three spins (8 numbers at 4,5 spins)?

I may not see the picture as you do and therefore do not understand how you went about creating the system so please don't be offended by my observations to this point.

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#### Third

##### Re: New method based on dozens and 8 numbers
« Reply #4 on: May 09, 2019, 08:58:38 PM »
It seems you do have the Dozen covered by the total number of bets but Micky has discovered some holes in your ability to make profit?

Also, you are incorporating 8 numbers into a large portion of the betting?

Even though your total number of bets will exceed what we can expect a Dozen to show, 8 numbers can be expected to go missing up to 57 times.  It is true though, that your 45 bets will hit .99994 of the time.

I think that your idea is very strong and for the amount of coverage that you have, that bankroll is quite low.

Did you know that Micky uses the inside portion of a Dozen for betting as one of his main methods?
« Last Edit: May 09, 2019, 09:02:57 PM by Third »

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#### solaris

##### Re: New method based on dozens and 8 numbers
« Reply #5 on: May 09, 2019, 09:05:34 PM »
I value the feedback, I will refine and be back with test data as soon as I can.

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#### Third

##### Re: New method based on dozens and 8 numbers
« Reply #6 on: May 09, 2019, 09:07:01 PM »
A solid recovery plan might solve all your problems?

#### MickyP

##### Re: New method based on dozens and 8 numbers
« Reply #7 on: May 09, 2019, 10:03:55 PM »
"Did you know that Micky uses the inside portion of a Dozen for betting as one of his main methods?" Quote from Third.

I use dozen prediction methods to narrow down my playing field over a few spins.  Once a dozen is selected I use other "tools" to identify playable numbers. This is a technique that I have honed and make regular use of but I have other methods that work differently so I won't say "main method".

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