Author Topic: How can We predict a [BIG] section of the wheel by some method other than AP?  (Read 1965 times)

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Hello all,
I'm relative new to this forum, but I think there are two main approaches here:

1. AP Players
2. System Players

Did anyone tried / thought about some method (system) to "predict" a wheel section? (the main one could be pocket counting)

I'm not talking about cover 5, 6 or 9 numbers, but something around 15 numbers, to play flat, and have profit even if we won the same amount of times that we lose :)

Aiming hit rate instead of precision.

One of the things I'm trying with some success, do pocket counting in groups of +/- 12 numbers (3 groups) and bet the average, or, use the same king of trigger from palestis, and bet using the group that appeared only once on the prev. 3 spins for a particular direction.

Groups are as follow:
-5 to 5 pockets (group 1)
6 to 18 pockets (group 2)
18 to 32 pockets (group 3)

[I'm sure this are not the correct intervals I'm using, but of course they will not differ too much)
Basically trying to predict based on clusters of of 12 / 13 pockets and betting 15.

Do you think this can work? Can it be improved?
Maybe reduce to groups of 9 pockets, but still betting 15?

Or, it is better to forget?

I also have a stepped betting table I've created, where we play FLAT on all our sessions, but we do increase / decrease our bet unit value, after reaching a new step, or falling to a previous one.

When I played something like this before, I used a stop loss of 6 spins (total), or 3 consecutive.
But this is for later, most important thing is a possible way to try to predict with some degree of accuracy based on our / this range.

Just an idea.
The following users thanked this post: kav, Reyth


This is dividing the wheel into 3 sections right?

I was thinking about this earlier and it occurred to me that for increased accuracy, we could overlap sections in the same way that there is a difference between 5 DS and 11 DS or a total of 23 corners.

Maybe cutting the 12 in half, so it would run:

1) 0 32 15 19 4 21 2 25 17 34 6 27
2) 7 28 12 35 3 26 0 32 15 19 4 21

3) 13 36 11 30 8 32 10 4 24 16 33 1
4) 2 25 17 34 6 27 13 36 11 30 8 32

5) 20 14 32 9 22 18 29 7 28 12 35 3
6) 10 5 24 16 33 1 20 14 32 9 22 18

So, this would give us 6 dozens to track and would reduce the statistical dilution that occurs with such a large bet selection.
« Last Edit: March 13, 2018, 05:05:18 PM by Reyth »


yes it is, but for assign the ball jump to a group.

If ball was spun CW from ZERO and land on 15, that's 2 pocketsCW, so group 1.
If ball was spun CCW from ZERO, and land on 15, that's -2 pockets CCW, so if also belong to group 1.
if ball was spun CW from ZERO, and lands on 25, thats 7 pockets CW, group 2.
if ball was spun CCW from ZERO, and lands on 25, thats 30 pockets CCW, group 3.

It's obvious that I'm talking about physic ball and wheel, but of course this doesn't mean the idea could not be applied in some way to RNG :)

The following users thanked this post: Reyth


Leave out the zero- or your least favoured  number -say Lucky 13.
We could divide the wheel into 3 sections each of  12 numbers - and treat as dozens.
Divide it into 6 sections of 6 - and treat as  Double streets.
This could be done in various ways.


I'm not looking for ways to divide the wheel (only).

I'm talking of, finding a way to try to get some sort of advantage in predicting a LONG section of the wheel. (really the wheel).
If you scale down and divide in sets of 1 number per group, that's 100% pocket counting.
The idea, is simplify that (and by simplify I mean get less than 37 options) and use for a possible section prediction.

In my example, if group 2 is dominant, last number is zero, and ball will go CW, I must bet:
0 + 12pockets CW (middle of groups 2)

so, bet 13 and 7 neighbors each side.

This will accommodate a CW bet from zero, using group 2 as "dominant ball jump group" (let's call it this)

Maybe I did not expressed myself very well on the first post.
« Last Edit: March 13, 2018, 05:17:34 PM by ahlidap »


Ya I think its interesting that this is a "ball jump" strategy. :)


What do you think about that we develop sort of superclever glass, which will write on the glass infront of our eyes which sequence of the wheel we should have to bet? The glass will extremely fast calculate the wheel speed, and the ball speed, rotors or etc is needed, and we place the bets before the dealer says "no more bets". It would be the next revolution in roulette.

What about the collusion with 2-3 members?


And how about developing super clever brain? Because without it super clever glass wouldn't help you , and with it you do not need such a glass.


Super celever digital clocks, and phones are available in world. Must to develop superglass for roulette wheel physics.

Mr Perfect anymay, are you using roulette computer in casinos? Or someone here using it regularly?


I did. .. wheel l play now do not require it, so l do not.
  At least one more forum member uses roulette computer as well....


And how is it went with computer? It was easy to press buttons fast, and other members dont noticed that? How you used it in real play?

Thanks, sorry for questions, just interest me how is it going woth roueltte computer, and if it is worth it or not.
The following users thanked this post: Reyth


All things you mention..  like clicking fast...It will highly depend on roulette computer , l gess. Mine rc don't require such a circus. I do not like to make extra moves when unnecessary,  so my rc was built the way that suits my preferences.
    With a rc l personally play same way as without it, but a bit more precise and for longer.



I would like to add an advice... learn first how to predict without computer... if you can do it without one, with it you probably would be able to so it as well.
The following users thanked this post: GIAJJENNO


It can take 10-20 years, to understand the game well enough to predict section targets accurately enough to make a steady income from it, and you cannot " learn" using short-cuts like electronically generated RNG lists, or programs that number crunch independently.
And, I recommend to stay away from RC's being promoted anywhere, they cannot be considered scientifically accurate, for several obvious reasons.
Learn the wheel, learn a fixed (wheel sequence) sector (nieghbours) cast, and don't play progressions..
There are 37 possible groups of seven numbers on the EU wheel, and that will give you a 4 to 1 return overall, if you play "en plein" and flat bet.
Learning how to feel "comfortable" with your forecast targets during play, is something that will prove or disprove your mettle, and does not automatically qualify your success.


20 Years???? I create players in weeks, they start to predict in hours!!!!  Face to face teaching..  my record is 30 min they to start to predict.
   Some people are misslead. ..